Posts Tagged ‘scrolling shooter’

RefleX Review

RefleX Boxart

Developer: SITER SKAIN
Publisher: Nyu Media
Platform: Desura, GamersGate, Nyu Media, Rice Digital, Steam

Digital distribution is quickly changing the landscape of games available to players. In the days when arcades still existed, it was likely most had tried at least one shoot ’em up there. Afterwards, the genre trended toward niche with releases that mostly just fans were aware of. Nyu Media, known for their doujin releases, recently brought RefleX to a western audience.

Interestingly, RefleX is the second game in The Tale of ALLTYNEX trilogy by independent developer SITER SKAIN. Yet, it is the first released to Steam. The game includes eight stages complete with large bosses and tons of regular enemies. Of course, this is what is par for the course with shooters.

RefleX Featured

What is it that makes the game stand out against countless others? The most interesting feature is a reflect system. Using a shield during battle protects your ship but also reflects enemy bullets. Where bullets bounce back is dependent on the angle they struck your shield to begin with. So, in theory, these reflected bullets are a great way to weaken enemies. In play I found this hard to control simply because there’s so much going on.

Bullet hell shooters are famous for having tons of visual clutter thanks to ridiculous bullet patterns and enemies. With so much going on, using the reflective shield to its best is beyond my reach (at least right now). At least RefleX grants failing players extra continues! There’s a lot good about the game, but it seems opposed to novices, despite appealing to them with more lives. RefleX is best played by fans of the genre or those who really, really want to play a solid shooter regardless of difficulty.


Score: 3

3 out of 5 alpacas


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Ballpoint Universe – Infinite Review

Ballpoint Universe Infinite Boxart

Developer: Arachnid Games
Publisher: Arachnid Games
Platform: Mobile – iOS PC – Desura, Direct, Steam

 Do you remember the days when you would be too bored in class to pay attention? Instead, you’d doodle away on a sheet of paper. Maybe you still do! Ballpoint Universe – Infinite is a game that transports those kinds of doodles into their own world. But instead of just being within the margins, the entire game is comprised of ballpoint drawings! They’re much better than anything I ever drew in class, too.

It’s mightily impressive. But what is the actual game like? Even that is a bit hard to pin down at first. As a cute, but measly little doodle, you wander around a hub world talking to other doodles. They will offer up tasks and it’s your goal to complete them. However, each mission boils down to basically the same thing – a shoot ’em up level. Sidescrolling shooter segments are what the game is all about.

Once in shooter land, the ship can be customized via ink. Ink is gathered by destroying enemies as well as bestowed upon you by fulfilled mission-givers. In any case, it’s possible to level up weapons and shields or buy entirely new ones to level. There are a great deal of items to choose from and some work better in specific circumstances. It’s always possible to change them out before a mission to give your ship the greatest advantage. Beyond the missions, there is also an infinite mode which works sort of like a boss rush mode.

Ballpoint Universe Infinite Featured

Shooters are often great fun, and Ballpoint Universe – Infinite certainly has its heart in the right place. With creatively designed creatures, excellent music, and a ton of ship customization it seems that there’s no way the game could fail. Unfortunately, the shooting itself isn’t that engaging. Instead of feeling exciting, it somehow turns into a chore. At the very least, the ship control via mouse is very responsive. Currently there’s no controller support.

It’s a shame that the main focus of the game isn’t more engaging! By all accounts it should be but for some reason I just wasn’t feeling it. With every other aspect of the game being so stand out though it’s hard to discount this one. Considering the super cheap price, feel free to take a chance on Ballpoint Universe – Infinite. If you’re still unsure, check out the demo!


Score: 3

3 out of 5 alpacas


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Aqua Kitty – Milk Mine Defender Review

Aqua Kitty - Milk Mine Defender Boxart

Developer: Tikipod
Publisher: Tikipod
Platform: PC – Desura, GOG* PS Vita – PSN Xbox 360 – XBLIG

One of the first video games that ever hooked me as a child was Seaquest for the Atari 2600. It basically placed players in control of a submarine that had to ferry divers to the surface. However, sea creatures would attack the people first if you couldn’t get to them in time. It still stands as one of my favorite games. This is relevant because Aqua Kitty – Milk Mine Defender by Tikipod reminded me of those past experiences. They created a similar, but far more engaging, title.

Aqua Kitty situates players in a world where kitties are in desperate need of milk. They’re not just our pets, but instead seem to have taken the place of humans. The top feline scientists have found milk within the Earth and you are now part of the crew who is harvesting it in the oceans. There’s only one problem – tons of weird, robotic fish are trying to stop the harvesting effort! As one or two cats (in two player co-op), you run around in a submarine trying to keep the crew safe from the malevolent bots.

Each level has at least one kitty to protect. If weird UFO-like robots get to it, they’ll slowly abduct it away until you can’t save them. The game would be super easy if that’s all you had to contend with, but each stage ups the ante with more fish/robot types to stand in the way. Some bounce and shoot while others act as shields. Things quickly become hectic, but thankfully, the play screen isn’t that large. It simply scrolls horizontally and you loop back to the other side after reaching the end of the screen.

Aqua Kitty - Milk Mine Defender Featured

A little radar maps sits at the top of the screen to keep you alerted to when UFO ships are coming. However, it’s very easy to feel overrun by other enemies and completely miss that a UFO has arrived. That’s when audio cues come in, as the kitty researches will make a distressed mew upon being captured. Rush back and save them if you can! Aqua Kitty quickly becomes a very frantic game, even when playing on easy mode. The high difficulty might make the game impossible to finish for some players (try co-op to alleviate some challenge).

The visuals are another high point. They evoke retro games but also have enough style to be obviously modern. Of course, the pixellated kitties are incredibly adorable as well. Music in the game seems inspired from Commodore 64 greats, which I appreciated quite a bit. As a whole, Aqua Kitty – Milk Mine Defender is a great, well-put together shooter. It’s a little short, but considering its origins on XBLIG and PS Mobile, that is forgivable.


Score: 4

4 out of 5 alpacas


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Super Amazing Wagon Adventure Review

Super Amazing Wagon Adventure Boxart

Developer: Sparsevector
Publisher: Sparsevector
Platform: Xbox 360 – XBLIG, PC – Desura, Steam (Reviewed)

Many of us first experienced the joy of actually playing video games in the classroom with The Oregon Trail. At least, there was some excitement before realizing that the title is actually pretty tough. In the end, the most fun many of us had with it was choosing awkward/irreverent names for the group. But what if it were an actually fun, arcade-style action game? Then we’d have something like Super Amazing Wagon Adventure which would absolutely never be allowed into school.

Things start off calmly enough. After selecting three travelers, they hop into a wagon and venture through the plains hunting animals. Once that’s complete, things start to quickly descend into weirdness. Buffalos or bandits might strike out at you, or sometimes, there might be tons of squirrels rushing at you. Other times, the old timey bandits might be firing at you with machine guns. One of your wagon-goers might eat some special mushrooms that cause a great deal of trouble.

Super Amazing Wagon Adventure Screenshot 1

Basically, things get all kinds of messed up and fast. But that’s obviously part of the fun. Although much of Super Amazing Wagon Adventure happens in the same general layout, the way that players work through them can change. Random hilarious events are interspersed within to keep it fresh. Much of these events are wonderful, such as discovering unicorns or special treasures underwater.

How does this game actually play? It’s about split between a side-scrolling shooter and twin stick shooter. In side-scrolling sections, you usually just have to maneuver around past dangerous things (flaming buffaloes, bullets, stinky skunk carcasses, etc) or fight back. The team has a measly gun to start but there are many gun power ups to find randomly. In the twin stick segments, you mosey around on one screen, shooting at whatever comes toward you. If you die, then the other members of the troop will investigate and have to undergo the same battle.

Gameplay itself is pretty simple, but that doesn’t mean it’s easy. On the other hand, Super Amazing Wagon Adventure seriously tired me out after about an hour of play. Shooting up enemies while keeping your wagon team safe is a lot harder than you’d expect and there are many, many opportunities for death. As long as one player is alive then they’ll keep going, but even keeping one person alive is tough! One of the most fun (and morbid?) things to do is name your team after friends and watch the ridiculous or grisly ways they die.

Super Amazing Wagon Adventure Screenshot 2

So far, the experience is fun, if taxing. The simplicity is engaging and definitely hearkens back to earlier days of gaming. The visuals and audio definitely help in this regard. In particular, the visuals are defaulted to a mode that makes the game look like it’s playing on a CRT set. Edges are rounded and there are scan lines present as well. It’s lovely to look at the crisp pixel visuals through this veneer of authenticity.

I just wish there was a further expanded variety to make this an even more amazing adventure. For the most part, I’ve experienced dozens of playthroughs that all have to have specific types of events take place in a set order. Yes, there is a lot of variation, but these moments are additions to the existing formula. But when you consider the price of $2.99, it’s hard to suggest the game is lacking. There are multiple gameplay modes and wagon types alongside standard story mode! Super Amazing Wagon Adventure is a fun, bloody, and weird as hell journey to the American West.


Score: 3.5


3 1/2 out of 5 alpacas

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Armed Seven Review

Armed Seven Boxart

Developer: Astro Port
Publisher: Nyu Media
Platform: PC – Desura

Are you a fan of shooters? Although there are still many coming out in the modern era, it feels like many have lost touch with the classics. Now, there’s an increased focus on the moe (or cute-ified) shooter, which often sacrifices quality for style. But there are still developers out there who have been making serious sidescrolling shooters. Many of them just happen to be from Japan. Astro Port is one quality shmup developer and their game, Armed Seven, has finally released in the West thanks to Nyu Media.

Armed Seven is basically just like all those retro shooters that were cool, difficult, and always able to tempt a player into extra rounds. However, it also has some neat flourishes which keep the game from feeling stale. Before each stage, players can choose their main weapon, sub weapon, and charge weapon. Main and sub fire whenever you fire, but of course charge only activates after it has received a proper charge. Interestingly, your mech’s gun is not completely static. If the mech flies upward, the gun will shift to face that direction as well, and vice versa. This leads to increased complexity but also possibility for players to take down opponents from safer angles.

Probably the biggest sticking point with growing the audience for shmups is their high difficulty. Now, don’t get me wrong, Armed Seven is not a bullet hell game. Those are where the screen is filled to the brim with complex patterns that take a lot of practice to dodge. Here you’ve got much more manageable enemies and bullets but only one life. After your life bar is depleted, it’s game over! Thankfully, it’s always possible to return to the furthest stage you’ve played via the stage select. There are also a variety of difficulties to select from which were a tremendous help for mostly unskilled players such as myself.

Armed Seven Screenshot

In regards to the graphics it seems like a game that could have easily been a hidden retro gem. It has nicely detailed art, even if the enemies aren’t hugely different from existing games. Really though, how much variety do you need? There need to be cool mechs, big bosses, and a soundtrack to get you pumped! While I don’t think the music is a standout soundtrack for a shooter, it is still exciting. Of course, it doesn’t help that the genre has some of the most incredible soundtracks in all of gaming history.

Playing Armed Seven is an entertaining challenge. If you’re a pro, then the game can totally be finished in half an hour, but the majority of players will be required to spend a lot more time to make it through even once. Those later stages (while still not classified as bullet hell) are killer! My best tip is to try out a variety of weapon loadouts and see which best fits your style. From there, go forth dodging bullets and taking down everything in your path!


Score: 3

3 out of 5 alpacas


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