Posts Tagged ‘strategy’

Door Kickers Review

doorkickerslogo

Developer: KillHouse Games
Publisher: KillHouse Games
Platform: PC – GOG*, Steam

Police games intrigue me a whole heck of a lot. From Police 911 to S.W.A.T. they’re all just pretty excellent games. Unfortunately for fans of the latter title, there’s been a real lack of super strategic and gritty games since Sierra got eaten/killed/revived. Door Kickers may not be exactly the same, especially given its top-down perspective, but it is excellent in its own right.

In Door Kickers you’re given a huge array of campaigns and basically given free rein to complete them exactly how you want. Each features a different strategic situation to assess. Players plan absolutely every aspect for teams and (hopefully) execute it flawlessly. The top-down perspective gives a great vantage point as players see the entire level map. Of course, actually “seeing” where enemies are requires line of sight confirmation. Until that point areas are hidden.

Door Kickers Featured

Brash players can do well enough in early stages with minimal officer deaths, but not through the entire campaign. Door Kickers is definitely designed with tacticians in mind because those players will reap the greatest rewards. It simply feels good to have a plan work perfectly. Of course, surprises are bound to happen. Modifying plans on the fly to suit changing situations feels damn good, too.

Buying Door Kickers is like unlocking a new gaming obsession. Beat all the missions? Now go back and three-star them while completing all the challenges. After that you can download user-created mods/levels, or heck, make your own. Door Kickers is an excellent strategy game, especially for those of us looking to scratch that S.W.A.T. 4 or Rainbow Six itch.


Score: 4.5

4 1/2 out of 5 alpacas


Review code provided
About our rating system – *Affiliate link

1849 Review

1849 Logo

Developer: Somasim
Publisher: Somasim
Platform: Mobile – Android, iOS PC – IndieGameStand, Steam

There is something about city management sims that hooks people. Most of us probably have no desire to ever deal with the realities of legislation, building codes, and the vast expenditures that a real city planner has to deal with. Put them in a game though and suddenly it’s fun. What if you could manage a city during the California Gold Rush? If that sounds awesome to you then you’re definitely going to want to check out 1849.

In this game, you’re the mayor of a newly settled town somewhere in Northern California. The goal is to hopefully capitalize off the sudden immigration of people as Gold Rush fever sets in. With good enough planning, the town will boom with people. Fail to provide them with the right resources though and they’ll simply move on to another town.

1849 Screenshot

Maps come in three varieties (small, medium, large) and have an isometric viewpoint. Players must build their town up with homes, wheat fields, jailhouses, and a good deal of other buildings. Many buildings require a chain of other buildings to produce any items at all. For example, you can make fancy clothes for the citizens but that requires first harvesting cotton, turning it into fabrics, then transforming the fabric into an outfit. This same style of mechanic holds true for creating wine and other specialties.

Getting all the buildings required for these types of chains is expensive, but pays off. Other towns need things that you can provide. Some may spend money for your excess fabrics and wood, while others offer to sell pickaxes to you. For the most part, players always have to manage both exporting and importing because no plot of land has everything. Sometimes, events crop up that task the player to do certain things before the time runs out.

Although it might seem a bit simpler than other games of the genre, 1849 is fairly difficult to do well in. Many of my missions ended in failure as I bought the wrong buildings or didn’t realize what other towns would want to trade for. After a while you do get the hang of things, though. It’s a total joy to see your town grow into a bustling, successful place.

1849 Featured

There are a few ways in which the experience could be improved. The view cannot be rotated, only zoomed in on. This leads to many times you can’t see where exactly to click or tell if something was placed properly. It is also unfortunate that there is no easy reference to view what chain of item creation is needed before creating specific buildings. Finally, it appears there are not multiple saves for sandbox towns, which is a definite disappointment.

Even with a handle of troubles, 1849 is a game I find myself coming back to often. The core gameplay mechanics are fantastic and easy to learn. It’s always fun to try fussing around in a new town to see how much it can expand. As such, anyone with a taste for city management games should definitely embark on a digital Gold Rush journey with 1849.

 


Score: 3

3 out of 5 alpacas


Review code provided
About our rating system

Long Live the Queen Review

Long Live the Queen Boxart

Developer: Hanako Games
Publisher: Hanako Games
Platform: PC – Direct, GOG*, Steam

Would you love to have the power of a queen or king? With legions of people devoted to you and absolute power, how could anything go wrong? Reality is nothing like such fantasies, of course, and any ruling party has to deal with a range of problems. This is the case for young Elodie who suddenly ascends to the throne after her mother’s death. Can she handle the many stresses of being queen? That’s all up to how the player shapes her fate in Long Live the Queen.

Long Live the Queen Screenshot 1

The game is a strategy/simulation where you choose what Elodie will spend her days learning about. She can become an incredible strategist with tomes of knowledge about foreign and domestic political issues. Or, Elodie can learn how to fight directly and keep her people safe in a much more direct way. She can become a very regal queen, learning about how to present herself as true royalty and taking interest in music. Really, the only constraints on what kind of queen she’ll become are dependent on the configuration of skills the player chooses to pursue.

Much of the fun in Long Live the Queen is seeing how different skills affect events. Some are pretty obvious, such as the fact that you likely won’t win a battle if you know nothing about military strategy and logistics. However, other events are likely to shock – and sometimes be fatal. Somehow, losing is still enjoyable! It just makes you want to jump right back in and try to skew Elodie’s learning in a way that works to resolve the otherwise deadly event. Each event has a number of traits affecting it, so players aren’t shoehorned into doing the same thing every time.

Long Live the Queen Screenshot 3

However, there is another facet to skill learning that makes the game harder. You see, Elodie has a mood meter with a few specific mood types. Her aptitude for learning specific skills changes dependent on her mood. If she’s angry, she’ll do better with weapons and military training. Figuring out what moods suit specific types of learning can be a bit tough, especially when you’re already trying to resolve government and interpersonal conflicts in the main game. It’s also a bit annoying to have to regularly flip between all these screens with no way to compare two at the same time.

Long Live the Queen is far tougher, and darker, than most expect. It’s not just a cutesy little Princess Maker clone. No, this game deals with some serious political intrigue, with other nobles seeking to kill the incumbent queen to increase their own power. Definitely play this game if you’re up for some strategic excitement and see if you can survive through all Elodie’s trials!


Score: 4.5

4 1/2 out of 5 alpacas


Review code provided
About our rating system – *Affiliate link

Unholy Heights Review

Unholy Heights Boxart

Developer: Petit Depotto
Publisher: Active Gaming Media Inc.
Platform: PC – Playism, Steam (Reviewed), Xbox 360 – XBLA

When you first look at Unholy Heights it seems like an adorable version of SimTower. After all, it appears to have some of the same gameplay based around increasing your tower while providing adequate housing for tenants. Once actually playing the game however it is quickly revealed that Unholy Heights is far more devilish than its cute chibi artwork lets on.

In the game, players are the Devil. But instead of wreaking havoc, eating people or something generally evil, the Devil simply focuses on creating a monster-only housing unit. You take the executive role of letting new tenants into your rooms, redecorating said rooms to please your customers/attract new ones, and slowly expand the building to increasing heights.

Unholy Heights Screenshot 1

This is no easy task, even for the Devil. It’s a hard life for monsters which means human adventurers, townspeople, and heroes will routinely come to harass them. Sometimes, this leads to your customers being killed and other times they simply steal money. In either case, this is where Unholy Heights requires players to think strategically and fight back! If a tenant is home, you can summon them from their room to have them fight against the invaders. Each monster has their own health bar and they can be sent back home if it gets too low. Otherwise, the poor little monster will get killed.

How do you make sure your monsters are tough and healed? A monster’s attack and defense levels are based on their happiness levels. If they’re stuck in an ugly old room they won’t be happy at all. However, if you heed their requests and buy them what they want then they’ll have increased power. If and when the monster finds a mate and has a child, that child can benefit and be born with higher default stats than the parents. Unfortunately, there are some odd issues with monster happiness. The main one is that monsters have biases against other monster types and therefore won’t ever be completely happy if they share the building with one of those types. So far, I have found no way to counter this aside from restricting certain monsters housing.

Unholy Heights Screenshot 2

Battling is easy enough to understand but taking out enemies efficiently can be pretty tough. You’ll have to develop strategies to attack because each monster type has their own range. You have to unleash them in the proper order to make maximum use of ranged attacks. Secondly, it’s often useful to surround the enemy on both sides, or even crowd them by the stairwell (once you have a second floor). When there are a lot of enemies, it can be hard to tell who your monsters are. Sometimes I left tenants to die simply because I couldn’t distinguish them in the line of my monsters and enemy humans. Every so often, the game would also refuse to accept my click to send one back to their room. It’s likely this was caused by characters overlapping but is an annoying way to lose a character.

In order to build new apartments the player must first have enough money for each successive floor. The best way to gain money is by doing quests, but they increase in difficulty quite fast. Some of the best strategies for generating powerful monsters are ones you must devise yourself since Unholy Heights never goes to great effort to explain them. Basically, players should take things slow by cultivating strong children instead of immediately rushing through each mission. If you don’t, things quickly become rough and you have to hang back for a while anyway.

Unholy Heights Featured

Even though the game is quite tough it is still a lot of fun. Primarily this is due to the simplistic nature of the game as well all the charm it exudes. The graphics are adorable and so are the little bitty monsters who inhabit your building. Funnily, the translation is good but perhaps raunchier than would be expected. Items such as erotic cakes exist to make your monsters mate, and at times, the monsters will spend their free time in humorous ways. Definitely check out what they’re up to from time to time for a laugh.

Make no mistake, this is a difficult game. Still, the easy to understand gameplay, graphics, and music help make it a tremendously charming experience. Definitely give the demo a look to see if this is the kind of game for you. It’s also very fairly priced at $4. Normally I wouldn’t care about a strategic apartment sim but I’ve found myself adoring the vast majority of Unholy Heights.


Score: 3.5

3 1/2 out of 5 alpacas


Review code provided
About our rating system

Ironclad Tactics Review

Ironclad Tactics Boxart

Developer: Zachtronics
Publisher: Zachtronics
Platform: PC

What happens when you mix the tension of the American Civil War with robots? Well, you get something like Ironclad Tactics. As strange as it may seem, developer Zachtronics have managed to pull off the unusual premise with their own brand of complex gameplay. Played as a tactical, turn-based card game it’s quite the unique title. Being unique isn’t necessarily a qualifier for a good game though, so let’s examine it in more detail.

Ironclad Tactics is played via decks of cards and a battlefield grid with opposing forces on each end. The player utilizes robots known as Ironclads, but also is able to use human troops and stat modifiers as well. All of these tools are summoned via the cards, which are pulled from the selected deck. At the start, there’s not much deck-building to do – you must successfully complete battles to unlock more.

Ironclad Tactics Screenshot

As turns progress, action points are accumulated. AP points are necessary to use any cards as each has its own AP score. Weakling Ironclads cost a measly 1AP while other, more powerful tools are far pricier. Keeping an eye on AP is important as it replenishes slowly. As each turn progresses, you gain AP back, but that also gives the enemy another turn to advance forward. As the decks draw cards randomly, moments of watching the AP meter refill can be intensified further by waiting for the “right” card to be drawn.

If you’re now interested in giving Ironclad Tactics a go then be prepared for some tough fights. This is one hard game. No, it isn’t as outwardly complex as Zachtronics’ previous SpaceChem, but it’s still tough. Without the right deck you just won’t survive. Similarly, puzzle matches (which require you to use a specific deck) can be difficult too as the decks are unfamiliar. Managing your troops against an onslaught of enemies is fun but expect to deal with a lot of retried stages unless you’re a maestro of all card-based games.

With that said, there is a lot of charm infused into the game, making it more than just a basic digital card game. All cards are rendered on the playing field in a cartoony fashion. Between battles, the story is told via comic panels. The art is gorgeously colored although the art style manages to create awkward faces for some characters. Regardless, it helps showcase the effort put into this product which is better than average.

Ironclad Tactics Featured

Unfortunately, likely because of low publicity, there are not many players online if you want to hit up an online skirmish match. The Steam Community forums reveal there are some, but you basically have to befriend them in order to give the mode a try. That, or make sure your friend grabs a copy as well. This isn’t the fault of the game though so much as it is a typical issue with any online component of indie games.

Ironclad Tactics is definitely not for everyone. First, you have to be interested in thinking strategically while playing. Secondly, you have to be able to grasp some basic card game concepts. The main thing though is being persistent and also willing to experiment with new decks. If you’re willing to do all that while playing a single game then go forth!


Score: 3

3 out of 5 alpacas


Review code provided
About our rating system