Posts Tagged ‘The Bitmap Brothers’

Z Review

Z Logo

Developer: The Bitmap Brothers, TickTock Games
Publisher: KISS ltd, Kavcom
Platform: PC – GOG*, Steam

I got my first taste of real-time strategy gaming early in life. Since then I’ve sampled a great many titles in the genre but somehow never played Z by The Bitmap Brothers. This re-release changes things. After finally playing it I’m sad to have missed it back in 1996.

Z is an odd game where two factions of robots (red and blue) fight for supremacy and control of a planet. The odd factor comes in thanks to the storyline depicting the main robots as Wayne’s World-style goofballs. It definitely feels a bit dated, but a bit charming as well.

Gameplay also feels unique when compared to other RTSes. For one, you don’t create new buildings. Instead you must reach and control the existing buildings across each map. Of course, the enemy can take them from you if you’re not careful. The same holds true for vehicles which sit unmanned until someone claims them. The concept takes a while to get used to but works well. My history with Command & Conquer games also made the control scheme a bit difficult to grasp at first. It seems this is a holdover from the iOS release.

Z Featured

Each stage introduces new facets of gameplay depth to players. For one there are a great variety of deployable robots (grunts, snipers, etc) who all have advantages and disadvantages. Then there are little things like blowing up bridges for strategic purposes. Of course, there’s also just a lot of fun nuance to tipping the odds in your favor. Z is pretty tough though, even on easy.

One thing The Bitmap Brothers have always gotten just right are the graphics. All of their titles have incredibly good-looking pixel art. Z’s battlefields look far nicer than many modern pixelated games. It appears that the remake has not tampered with the graphics much beyond the GUI to accommodate HD monitors (unfortunately there are no resolution options!). The music is another high point, although the voice samples show their age.

Its rare that games nearly 20 years old hold up so well without a heavy dose of nostalgia to go with them. I hold no fond memories of Z and yet it proves to be an astonishingly good RTS title in 2014 save for its unusual control scheme. It’s a shame there’s no multiplayer because this seems perfect for playing against friends.


Score: 3.5

3 1/2 out of 5 alpacas


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The Chaos Engine Review

The Chaos Engine Logo

Developer: The Bitmap Brothers
Publisher: Mastertronic
Platform: PC – GOG*, Steam

Now, I’d never played The Chaos Engine in the past but somehow the game always stuck with me. Thanks to the ‘remastered’ version on Steam I’ve finally gotten to play this Amiga classic. Although it might not be very in-depth, I found it quite enjoyable, if difficult. Just make sure to not turn on smoothing if you have any affinity toward pixel art.

The basics of The Chaos Engine are that it’s a top down action game. You select from a cast of characters (each with unique weapons) and play alongside a co-op partner. This partner can be a real person via local or online play or simply a computer-controlled buddy. Of course, enlisting a real friend is the best idea.

The Chaos Engine Featured

Apparently this version of the game has been made a bit harder than the original release. If so, it definitely shows. Although it looks like you can go guns blazing through the stage, slow progression is really the way to go. I found myself creeping toward the edges of the screen so as not to be jumped by an enemy. Some ram into you while others shoot bullets and in either case it’s all terribly damaging. For whatever reason, characters start with very low health. It’s definitely a challenging game but enjoyably so.

One change was making the game have “360 degree” shooting. It’s more like 8-way shooting but it works well. You can play on a gamepad (not just of the Xbox 360 variety) as well, which is pretty cool. This ended up being my preferred method of play. My biggest issue with The Chaos Engine is a severe lack of level passwords to return to old stages in online matches. Fans have been clamoring for this for over a year so such an update is unlikely. Overall, I enjoy the difficulty and just wish there were ways to temper it when needed.


Score: 3

3 out of 5 alpacas


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