Posts Tagged ‘twin stick shooter’

Dingbots Review

Dingbots Logo

Developer: Cannibal Cat Software
Publisher: Cannibal Cat Software
Platform: PC – itch.io

The very first video game console I ever owned was an Atari 7800. Along with this came a host of excellent games such as Joust and Robotron 2084. It was thanks to these formative gaming experience that I developed a longstanding love of twin-stick shooters. That’s why Dingbots pulled me right out of a writing lull in order to play it.

Dingbots is a twin-stick shooter inspired by those classics of the genre such as Robotron 2084 and Smash TV. Unlike many modern takes on the formula, it opts to stay true to the flashy colors, incredibly fast action, and quarter-eating challenge of arcade games. Interestingly, it also takes stylistic cues from Jeff Minter’s work which was much appreciated.

dingbotsfeatured

As someone who loves (but is absolutely awful at) twin-stick shooters, I was pleased to find that lives were abundant. After that, there were multiple continues to use up. With that said, the visuals caused a bit of sensory overload at times. With so much on-screen it often became challenging to tell where my dully colored vehicle actually was which led to some completely unneeded deaths.

After mostly cheesing my way through, I completed the 30 levels of Dingbots in a little over an hour. Considering the game is available on a pay what you want basis, this is a good bit of fun for those seeking a quick classically inspired shooter experience. I just wish there were even more to help really hook players in for the long run.


 

Score: 3

3 out of 5 alpacas


 

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Rock Boshers DX: Director’s Cut Review

Rock Boshers DX: Director's Cut Logo

Developer: Tikipod
Publisher: Tikipod
Platform: PSN – PS4, Vita PC – Steam

Zillions of games out there attempt to mimic retro consoles and computers. Rock Boshers DX: Director’s Cut is one of these games, although it takes after the ZX Spectrum far more than a NES or SNES-like title. With harsh colors and barely distinguishable pixel creatures, your goal in this twin stick shooter is to shoot your way to safety.

Rock Boshers DX is enjoyable in its simplicity. Every stage has an entrance, exit, collectables, and often a puzzley challenge to solve. Although it starts off incredibly easy with killing off slow zombies it quickly ramps up in difficulty. Despite the very simple premise you’ll actually have to play levels multiple times to finally do what’s required. Despite the mostly classic and simplistic controls, or because of them, there’s a lot of fun to be had.

Rock Boshers DX: Director's Cut Featured

Another high point of the game is the storyline. You are Queen Victoria and for some reason you’re in space. It’s nonsensical concepts like this which used to thrive in gaming’s heyday so it fits perfectly. All the in-game text is flavorful and even provides hints for how to solve stages. Unfortunately, the sound bytes become bit grating with their loud repetition.

Sure, the visuals might be of a style that’s hard to discern and some of the sound effects are annoying. Still, these are part of the atmosphere when making a realistic Spectrum game. Rock Boshers DX is a ton of fun, takes 3 to 5 hours to beat, and still includes some bonus levels with goofy names like “Cheese Dreams.” I thoroughly recommend it but you can give the original prototype a try first to see if this game’s for you.


Score: 4

4 out of 5 alpacas


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Zombie Shooter Review

Zombie Shooter Boxart

Developer: Sigma Team
Publisher: Sigma Team
Platform: PC – GOG*, Steam

Ah, the twin stick shooter. Its simplicity is what draws me in. Sigma Team are a fairly well known name within the genre thanks to their Alien Shooter games. But did you know they made a couple of zombie versions? That’s exactly what Zombie Shooter is. Instead of aliens you’re faced with copious hordes of the undead.

Players can choose to play as a woman or man and then level up their character between stages. There are a handful of stages and each has its own appearance. Levels aren’t huge although you usually have to locate and then plant dynamite to proceed. Other times, you flip switches to open doors. In any case, enemies constantly flock you making it difficult.

The main method of increasing difficulty seems simply to offer more of the stronger enemies at a time the further you proceed. This is kind of annoying, but also exciting. Playing through the first few levels is a breeze but Zombie Shooter suddenly kicks into high gear. By the end, you’re frantically running for cover and hoping you’ll survive the next massive wave. The leveling system of weapons makes it so you usually don’t run out of ammo, though.

Zombie Shooter Featured

Graphics are not particularly fancy but they weren’t even at launch. They seem to recall 90s games more than anything of their actual generation. One thing that they got right was the blood. Tons of gore proliferates the screen. Eventually, stages end up being so caked with blood that the floor is entirely red. You can change the blood color but what’s the point?

There are some problems with Zombie Shooter and the biggest is the main character’s ability to get stuck on environment geometry. It happened on three stages for me and was a source of very unneeded panic and frustration. Getting randomly stuck makes you an open target from all angles and routinely caused failure. Another issue is due to the isometric viewpoint. With no ability to change the angle, zombies can be hidden and launch surprise attacks.

All of this is to say that the game is fun, but very brief, and you likely won’t come back later. For whatever reason there is no multiplayer mode which would have enticed me to play some more. It won’t do much harm to play Zombie Shooter but you’ll probably want to seek out something with a pulse.


Score: 2

2 out of 5 alpacas


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Super Amazing Wagon Adventure Review

Super Amazing Wagon Adventure Boxart

Developer: Sparsevector
Publisher: Sparsevector
Platform: Xbox 360 – XBLIG, PC – Desura, Steam (Reviewed)

Many of us first experienced the joy of actually playing video games in the classroom with The Oregon Trail. At least, there was some excitement before realizing that the title is actually pretty tough. In the end, the most fun many of us had with it was choosing awkward/irreverent names for the group. But what if it were an actually fun, arcade-style action game? Then we’d have something like Super Amazing Wagon Adventure which would absolutely never be allowed into school.

Things start off calmly enough. After selecting three travelers, they hop into a wagon and venture through the plains hunting animals. Once that’s complete, things start to quickly descend into weirdness. Buffalos or bandits might strike out at you, or sometimes, there might be tons of squirrels rushing at you. Other times, the old timey bandits might be firing at you with machine guns. One of your wagon-goers might eat some special mushrooms that cause a great deal of trouble.

Super Amazing Wagon Adventure Screenshot 1

Basically, things get all kinds of messed up and fast. But that’s obviously part of the fun. Although much of Super Amazing Wagon Adventure happens in the same general layout, the way that players work through them can change. Random hilarious events are interspersed within to keep it fresh. Much of these events are wonderful, such as discovering unicorns or special treasures underwater.

How does this game actually play? It’s about split between a side-scrolling shooter and twin stick shooter. In side-scrolling sections, you usually just have to maneuver around past dangerous things (flaming buffaloes, bullets, stinky skunk carcasses, etc) or fight back. The team has a measly gun to start but there are many gun power ups to find randomly. In the twin stick segments, you mosey around on one screen, shooting at whatever comes toward you. If you die, then the other members of the troop will investigate and have to undergo the same battle.

Gameplay itself is pretty simple, but that doesn’t mean it’s easy. On the other hand, Super Amazing Wagon Adventure seriously tired me out after about an hour of play. Shooting up enemies while keeping your wagon team safe is a lot harder than you’d expect and there are many, many opportunities for death. As long as one player is alive then they’ll keep going, but even keeping one person alive is tough! One of the most fun (and morbid?) things to do is name your team after friends and watch the ridiculous or grisly ways they die.

Super Amazing Wagon Adventure Screenshot 2

So far, the experience is fun, if taxing. The simplicity is engaging and definitely hearkens back to earlier days of gaming. The visuals and audio definitely help in this regard. In particular, the visuals are defaulted to a mode that makes the game look like it’s playing on a CRT set. Edges are rounded and there are scan lines present as well. It’s lovely to look at the crisp pixel visuals through this veneer of authenticity.

I just wish there was a further expanded variety to make this an even more amazing adventure. For the most part, I’ve experienced dozens of playthroughs that all have to have specific types of events take place in a set order. Yes, there is a lot of variation, but these moments are additions to the existing formula. But when you consider the price of $2.99, it’s hard to suggest the game is lacking. There are multiple gameplay modes and wagon types alongside standard story mode! Super Amazing Wagon Adventure is a fun, bloody, and weird as hell journey to the American West.


Score: 3.5


3 1/2 out of 5 alpacas

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0 day Attack on Earth Review

0daybox

Developer: Gulti
Publisher: Square Enix
Platform: Xbox 360 – XBLA

Top-down shooters have a great deal of fans, many of which are partial to retro renditions of the genre. Sometime in 2009, Square Enix decided to publish one such shooter by the name of 0 day Attack on Earth. No, I’m not sure as to the purposeful lower case of the name, but that’s what it was brought over as.

The game is incredibly simple. You choose one of a variety of aircraft and from there fight against aliens busting out of the city. A few different cities are portrayed, such as New York City and Tokyo, but you’d be hard-pressed to really know which is which while playing. It also happens to be a twin stick shooter which means you’re aiming bullets with one analog stick and piloting your craft around with the other.

0day

It doesn’t take much to make these kinds of games good, but it also doesn’t take a lot of effort to make one bad. In 0 day’s case, it falls into the latter camp. The graphics are adequate but dull, the music is uninspired, and play is incredibly repetitive. Players, as well as enemies, are super small which means you’ll often ram right into one. Similarly, noxious purple clouds act as impenetrable barriers that you’re likely to collide with simply because you can’t zoom out enough to see more than a few feet in front of your ship.

There’s little reason to play this game and the online community is all but dead. There are far superior choices available within the XBLA marketplace.


Score 0.5

1/2 out of 5 alpacas


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Nation Red Review

Nation Red Boxart

Developer: Diezel Power
Publisher: Diezel Power
Platform: PC

Nation Red is one of those games that is easy to ignore. With such a simple name and premise (shoot hordes of zombies), you’d be hard-pressed to find someone who opts to play that as opposed to more polished titles like Left 4 Dead. All the same, that doesn’t mean Deizel Power’s title is wholly unworthy of attention.

If all you’re looking for is something simple to pick up and play then that’s where Nation Red delivers. Each level contains heaping amounts of zombies and tasks you with shooting them down via a twin stick control method. Power ups drop every so often, as do new weapons. There are a great variety of these available, as well as special perks players get upon leveling up. These only last for a specific level and amount of time though, so don’t expect to take them with you to later stages.

Nation Red Featured

Both single and multiplayer modes are included although I stuck with single player. In this mode, there are 18 main stages to clear. It wasn’t particularly difficult to clear out, but then, I also had set the game to the lowest “normal” difficulty. The experience offered by Nation Red is extremely simple but there’s nothing wrong with simplicity. It just feels a bit bare-bones at times.


Score: 2.5

2 1/2 out of 5 alpacas


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