‘Featured’

Aqua Kitty – Milk Mine Defender Review

Aqua Kitty - Milk Mine Defender Boxart

Developer: Tikipod
Publisher: Tikipod
Platform: PC – Desura, GOG* PS Vita – PSN Xbox 360 – XBLIG

One of the first video games that ever hooked me as a child was Seaquest for the Atari 2600. It basically placed players in control of a submarine that had to ferry divers to the surface. However, sea creatures would attack the people first if you couldn’t get to them in time. It still stands as one of my favorite games. This is relevant because Aqua Kitty – Milk Mine Defender by Tikipod reminded me of those past experiences. They created a similar, but far more engaging, title.

Aqua Kitty situates players in a world where kitties are in desperate need of milk. They’re not just our pets, but instead seem to have taken the place of humans. The top feline scientists have found milk within the Earth and you are now part of the crew who is harvesting it in the oceans. There’s only one problem – tons of weird, robotic fish are trying to stop the harvesting effort! As one or two cats (in two player co-op), you run around in a submarine trying to keep the crew safe from the malevolent bots.

Each level has at least one kitty to protect. If weird UFO-like robots get to it, they’ll slowly abduct it away until you can’t save them. The game would be super easy if that’s all you had to contend with, but each stage ups the ante with more fish/robot types to stand in the way. Some bounce and shoot while others act as shields. Things quickly become hectic, but thankfully, the play screen isn’t that large. It simply scrolls horizontally and you loop back to the other side after reaching the end of the screen.

Aqua Kitty - Milk Mine Defender Featured

A little radar maps sits at the top of the screen to keep you alerted to when UFO ships are coming. However, it’s very easy to feel overrun by other enemies and completely miss that a UFO has arrived. That’s when audio cues come in, as the kitty researches will make a distressed mew upon being captured. Rush back and save them if you can! Aqua Kitty quickly becomes a very frantic game, even when playing on easy mode. The high difficulty might make the game impossible to finish for some players (try co-op to alleviate some challenge).

The visuals are another high point. They evoke retro games but also have enough style to be obviously modern. Of course, the pixellated kitties are incredibly adorable as well. Music in the game seems inspired from Commodore 64 greats, which I appreciated quite a bit. As a whole, Aqua Kitty – Milk Mine Defender is a great, well-put together shooter. It’s a little short, but considering its origins on XBLIG and PS Mobile, that is forgivable.


Score: 4

4 out of 5 alpacas


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The Shivah: Kosher Edition Review

The Shivah Boxart

Developer: Wadjet Eye Games
Publisher: Wadjet Eye Games
Platform: Mobile – iOS PC – Direct, GOG*, Steam

A “shivah” is a period of mourning observed by people of the Jewish faith. Those outside of the religion may have at least heard the term “sitting shivah” before. In any case, as might be expected, this is a game about death and mourning. But it’s also a tale of questioning God and the concepts surrounding faith to begin with. All told, The Shivah: Kosher Edition is one of the more interesting point and click adventure games I’ve played.

The story starts us off in Rabbi Stone’s synagogue. The place is a tiny room, the walls are cracked, and there is barely anyone left attending. His debts are high and if things don’t change the synagogue will have to close down. Things aren’t looking good for Stone until he receives word a past congregation member left him a great deal of money in their will. But why – and how – did he die?

The Shivah: Kosher Edition Featured

Stone can’t just take the money and run. He knows that this person would have never given him money because they parted on very heated and hateful terms. This is where players take over as they try to discover the reasons. It only takes an hour or two, but this cuts out the standard fluff of adventure games. You don’t have to combine millions of objects just to see if one works, or engage in pointless banter with nonsense characters. All that is here is what’s needed and that makes for a very streamlined experience.

This version is a remake of The Shivah, which was Wadjet Eye Games’ first project in 2006. It has enhanced visuals as well as a new soundtrack. There are no new decision points though, which could have been neat. The voice acting is fine although it betrays the less-than-perfect recording conditions at times. Even though it is a compact experience, The Shivah: Kosher Edition gets you involved quickly. There need to be more stories told like this in gaming. We have no reason to restrict ourselves to the drab, dull, and expected.


Score: 4
4 out of 5 alpacas


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The Guided Fate Paradox Review

The Guided Fate Paradox Boxart

Developer: Nippon Ichi Software
Publisher: NIS America
Platform: PS3

One of the most popular storytelling ideas for fantasy games is that a young person is somehow divinely selected as the world’s savior. Of course, as long as the title provides entertainment, then it doesn’t matter how the plot itself is constructed. The Guided Fate Paradox gives us a very different take on common tropes. Protagonist Renya is indeed a young man, but he is chosen for a much greater role. For whatever reason, he has been chosen to become God.

This must be the greatest wish-fulfillment game ever, right? Well, not quite. Despite the incredibly imposing job description, his role is far less powerful than one would expect. God/Renya is not free to do as he wishes but must instead work tirelessly to fulfill the prayers of all living things. Via a machine called the Fate Revolution Circuit, he is able to hone in on specific wishes and make them come true. Said machine generates an alternate reality which can be manipulated by defeating enemies.

The Guided Fate Paradox Screenshot 1

So that’s how they wedge gameplay in with Godly powers. The Fate Revolution Circuit is a dungeon generator! With it, Renya and his angelic partner(s) are able to explore randomly generated dungeons to defeat enemies, level up, and grab loot. The gameplay takes on a distinctly roguelike edge with how it handles leveling up and death. After successful completion of a dungeon, your level returns to 1. However, there is an “overall” leveling system which never resets. If Renya dies, he will be ejected back to the hub with all his items and half his cash destroyed. It’s rough, but dying is definitely part of the picture.

What kind of wishes does God have to answer to anyway? The first chapter starts off in a way that shows every wish is valid, because the wisher is none other than Cinderella! Things get increasingly unusual from there. For all the same-y anime tropes wedged into some characters, other points have much more interesting narrative through-lines. Perhaps the most disappointing aspect of The Guided Fate Paradox is how it presents itself. It works hard to look like it panders to fanboys with all women angels dressed in maid outfits from the get go. That, and the 17-year-old hero Renya who begins as nothing other than your “average teenager”. When the plot started to kick into gear I was honestly shocked by how good it turned out to be.

The Guided Fate Paradox Screenshot 2

Earlier I said that the game has a lot of roguelike elements. Don’t let this aspect turn you away, though. It is one of the easiest roguelikes that I’ve played (out of a dozen or so). Although The Guided Fate Paradox is not a breeze, there is a lot put in place to make sure players can make it through the game alive. The only thing that could have been improved was that the “fog of war” on stages gets far too enclosed at points. It is a conceit acknowledged by the game, but left me rushing into the arms of enemies without feeling prepared. This is a relatively small issue, all things considered. Positives of dungeon exploration include cute and/or weird enemy types and creative boss battles.

There is a lot of depth to playing The Guided Fate Paradox and it somehow manages to keep from becoming too complex. Dungeon crawling is a lot of fun, as is slowly revealing the story. The concept behind it sounds supremely goofy, but thankfully the full game reveals far more interesting aspects. The Guided Fate Paradox is a massive, and entertaining, surprise.


Score: 4

4 out of 5 alpacas


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Long Live the Queen Review

Long Live the Queen Boxart

Developer: Hanako Games
Publisher: Hanako Games
Platform: PC – Direct, GOG*, Steam

Would you love to have the power of a queen or king? With legions of people devoted to you and absolute power, how could anything go wrong? Reality is nothing like such fantasies, of course, and any ruling party has to deal with a range of problems. This is the case for young Elodie who suddenly ascends to the throne after her mother’s death. Can she handle the many stresses of being queen? That’s all up to how the player shapes her fate in Long Live the Queen.

Long Live the Queen Screenshot 1

The game is a strategy/simulation where you choose what Elodie will spend her days learning about. She can become an incredible strategist with tomes of knowledge about foreign and domestic political issues. Or, Elodie can learn how to fight directly and keep her people safe in a much more direct way. She can become a very regal queen, learning about how to present herself as true royalty and taking interest in music. Really, the only constraints on what kind of queen she’ll become are dependent on the configuration of skills the player chooses to pursue.

Much of the fun in Long Live the Queen is seeing how different skills affect events. Some are pretty obvious, such as the fact that you likely won’t win a battle if you know nothing about military strategy and logistics. However, other events are likely to shock – and sometimes be fatal. Somehow, losing is still enjoyable! It just makes you want to jump right back in and try to skew Elodie’s learning in a way that works to resolve the otherwise deadly event. Each event has a number of traits affecting it, so players aren’t shoehorned into doing the same thing every time.

Long Live the Queen Screenshot 3

However, there is another facet to skill learning that makes the game harder. You see, Elodie has a mood meter with a few specific mood types. Her aptitude for learning specific skills changes dependent on her mood. If she’s angry, she’ll do better with weapons and military training. Figuring out what moods suit specific types of learning can be a bit tough, especially when you’re already trying to resolve government and interpersonal conflicts in the main game. It’s also a bit annoying to have to regularly flip between all these screens with no way to compare two at the same time.

Long Live the Queen is far tougher, and darker, than most expect. It’s not just a cutesy little Princess Maker clone. No, this game deals with some serious political intrigue, with other nobles seeking to kill the incumbent queen to increase their own power. Definitely play this game if you’re up for some strategic excitement and see if you can survive through all Elodie’s trials!


Score: 4.5

4 1/2 out of 5 alpacas


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Deadfall Adventures Review

Deadfall Adventures

Developer: The Farm 51
Publisher: Nordic Games
Platform: PC – GamersGate, Steam Xbox 360

In film’s long history, there has never been as humorous and attractive an archaeologist as Indiana Jones. But what about when it comes to games? Well, we could consider Lara Croft and Nathan Drake as riffs on the formula, but neither is exactly the same. Deadfall Adventures attempts to create a new iconic figure with James Lee Quatermain as he embarks on a journey to find a relic known as The Heart of Atlantis.

The story is pretty predictable, with hammy lines and characters. It seems the developers created it with this in mind as an attempt to create a plainly fun experience. As it turns out, the action-adventure FPS isn’t bad, but it’s not the next must have title either. Perhaps this is due to the fact that the features injected to make it “more” than a standard FPS add a little bit.

Deadfall Adventures Featured

Mainly, there are puzzles and treasures to find when not in the midst of firefights. Puzzles range from completely easy to ones that might make players think a bit. But only a little (at least on easy or normal puzzle difficulty). Deadfall Adventures has an included hint system via James’ notebook so you’re never completely stranded. As for treasures, they seem inconsequential until you realize they’re used as currency for player upgrades. Stopping the task at hand to doggedly search a location for treasure is not particularly fun, considering how hard they hide the pieces at times.

FPS segments themselves work but not in a way we’ve never seen before. They’re mostly average, but a few drag on longer than they need to thanks to undead enemy types. Mummies end up appearing a lot to hinder progress and they’re actually immortal – unless you shine light on them. The player is always equipped with a flashlight but seeing an enemy burn up into bits is only cool the first few times. After that, it’s a little annoying to not be able to simply take them down the same as other enemies.

Deadfall Adventures Screenshot

Where the game shines most is in the visual department. It looks good and makes sure to showcase a variety of interesting locales. Considering how the game brings you to locations such as Egyptian and Mayan temples, it would be a total shame if the graphics weren’t up to par. Non-human enemies were also given interesting designs, which is much appreciated. The same can’t be said for James and his gruff, stubble-faced self, unfortunately.

Still, it is interesting to see a game come out that isn’t simply iterating on what has already existed in spades. There aren’t many games that feature treasure hunting  and definitely few FPS titles that include a sizable amount of puzzles. What it comes down to is Deadfall Adventures being a strangely unexciting experience. Overall, Deadfall Adventures wasn’t my cup of tea but it deserves credit for being different.


Score: 2.5

2 1/2 out of 5 alpacas


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Redshirt Review

Redshirt Logo

Developer: The Tiniest Shark
Publisher: Positech Games
Platform: PC – Direct, GOG*, Mac Game Store, Steam

For better or for worse, many of us are participants in the “Facebook age”. For whatever reason, we enjoy sharing tidbits of our lives with others while also gaining more insight into others. Or rather, simply using the site as a means to waste time. Redshirt is the first title I’ve played that makes a game out of Facebook. In it, players assume the role of a lowly redshirt (basically, a stock character in sci-fi) janitor on a space station. From there, you can work your way up in ranks thanks to being a skillful social networker.

Redshirt is definitely unique. All gameplay takes place through Spacebook, which helps you forge new friendships or gain new enemies. You want to climb the job ladder but the only way to do so is to improve various skills. In order to do so, you must participate in either solo or group activities… but you’ll never get to have any group fun without friends! So, players must take to Spacebook and comment, “like”, and privately message others on the space station.

Redshirt Screenshot 2

It’s pretty funny to see these fictional characters posting music lyrics, or attempting to flirt with you via status updates. Despite being a cast of total strangers, it doesn’t feel all removed from Facebook. As such, I tend to reject conversations in-game and opt for the impersonal “like” button. It was weird to discover how ingrained my social media habits are that even in a game it was hard to act differently.

In any case, each day you have only so many activity points to spend. Often, there’s time pulled out of the day to go to work as well. Sometimes there are away missions which tend to end with most everyone dying. Events such as these will make you pay attention to your character’s stats, as they need to maintain some balance of happiness and health. Learning how to use the various menus can take some time, but everything quickly falls into place.

Redshirt Screenshot 1

Perhaps my favorite part of Redshirt is the character creation portion. This is because you can choose to select male, female, or somewhere in between as the option is a slider. You can also select to keep that information private (although most species’ still have a gendered appearance). There is also free range of skin tones to choose from! Finally, you can mark an interest in men, women, or both. Only a few games offer such free form character choices like this so I really appreciated it.

With all that said, those who abhor social networking probably won’t be able to get deep into Redshirt, even with all its sci-fi flourishes. Personally, I’m somewhere in the middle. In my case, playing through the game felt like a chore at times while amusing at others. The concepts are cool and it would be great to see social networking examined/utilized more in the future. Personally, I want to see what type of game The Tiniest Shark creates next!


Score: 3

3 out of 5 alpacas


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Desktop Dungeons Review

Desktop Dungeons Logo

Developer: QCF Design
Publisher: QCF Design
Platform: PC – Browser, Direct, Steam

Last year, I found myself falling in love with the roguelike genre thanks to a handful of new indie games. I had never played Rogue, but it was easy to become a big fan of the concepts. After a while though, it did start to drag a little. Each game felt a little too samey. I wasn’t sure what to expect with Desktop Dungeons but it has managed to far surpass all expectations. This is an incredibly fun roguelike that can be enjoyed by new and veteran players alike.

Desktop Dungeons starts off with some tutorials, which in itself is actually rare in the genre. You get the basic mechanics for exploring dungeons, how battles work, and how to make use of magical skills. You’re also quickly introduced to the fact that your little explorers will die – and die often. From there, you can engage in a variety of missions in different dungeons. Or, you can take on a variety of puzzle missions which seek to teach players how to play with strategies in mind.

Desktop Dungeons Screenshot

Whichever you spend your time with, Desktop Dungeons is a ton of fun. It doesn’t hold back, though! You’ll find yourself dying (and losing all loot) often. Sometimes this can be chalked up to choosing the wrong character type and loadout, but other times it’s all due to a lack of strategic thinking. Managing health potions, taking out higher level enemies, and the like all must be kept in mind. Otherwise, your adventurers are apt to be killed off quickly.

There’s nice looking art as well, although it doesn’t scale up very well, so you’ll likely play in a smaller than average game window. But the graphics are certainly charming, as are the silly little enemies. How much fun you have with Desktop Dungeons is based around how willing you are to learn. Dying is common, but with little consequence, so feel free to try out a variety of play methods. Whether your play style is hitting up one dungeon for a few minutes, or playing multiple for hours, Desktop Dungeons offers great bursts of fun.


Score: 4

4 out of 5 alpacas


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Intake Review

Intake Boxart

Developer: Cipher Prime Studios
Publisher: Cipher Prime Studios
Platform: PC – Steam

Arcade shooters are one of my biggest guilty pleasures. I’m not generally very good at them, but they suck up my time all the same. Despite having experienced many flavors of shooters, Intake was still quite a surprise. The latest game by Cipher Prime Studios distills the shooter down to its most basic parts (which also happen to be the most “addictive”.

And, unlike most games, addictive is a fair word to use although not for the reasons you might be expecting. Instead of cluttering the screen with spaceships, penguins, or robotic fish, Intake has players taking aim at pills. The pills come in a variety of colors and your goal is to shoot them before they reach the bottom of the screen. If too many make it past then you overdose – game over.

Each stage has two colored pills and you’ll increase your multiplyer by being set to the proper color when destroying a pill. There are a few other subtleties, but for the most part gameplay is easy to grasp. Upgrades can also be purchased to allow for new powerups to appear during play. Some slow down the descending pills, while others make them gigantic for easy clicking.

Intake Screenshot

The unusual drug theme is paired with Cipher Prime’s typically gorgeous but trippy presentation style. Pills have an unearthly glow about them while the entire game has a neon glow about it. For the most part, the screen is clean, although that doesn’t make shooting a barrage of pills any easier. Of course, the visual subject matter might be off-putting for some, and that’s a totally fair reason to avoid Intake.

One reason I wasn’t completely sold on the game had to do with the soundtrack. While it is fitting, there are only three tracks in the game (two of which are expensive unlocks). You can play your own music over the game, but then the subtle connections the pills have to music are useless. Another hardship I encountered was simply running into a difficulty wall. Yes, determination will eventually get most players past it, but personally I would have loved to see some difficulty selectors or ability to select stages at will like shooters often do.

Considering Intake gets so much right though I’m willing to let most of this slide. The game is still simple to understand and fun to play repeatedly. It’s just such a shame there aren’t more songs included to change things up! Pick it up if you’re so inclined, but remember to take breaks from Intake every once in a while. Your wrists will thank you.


Score: 3.5

3 1/2 out of 5 alpacas


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Type:Rider Review

Type:Rider Boxart

Developer: Ex Nihilo
Publisher: Plug In Digital
Platform: Mobile – Android, iOS PC – Steam

My life is filled with typing. As someone who enjoys writing, how could it not? My penmanship is lousy and with a high WPM it is always the preferred mode of writing. Between pieces drafted for myself for websites, there are thousands of things being typed out by my fingers on a daily basis. Why then, do I have such minimal  understanding of the history of written language? I have my preferred fonts, but even then have never looked into why they’re named the way they are or the stories behind them.

Type:Rider is a video game but it’s also a teaching tool. Through completing each themed stage, I was able to learn about the history of fonts from Clarendon  to Helvetica. There are ten stages in all (with one secret level) and along the way you can read about what led to the development of certain fonts and what they were used for.

When it comes to playing, it is a standard platformer. Instead of being a little pixellated person though you’re two dots. They stick together mostly and you use them to jump, swim, and roll around stages. Because of the odd lead character, there are sometimes control issues. At times, the dots would end up “standing” on each other, which would mess up an otherwise easy jump. On other occasions, the dots flip around each other too much which causes other mistakes. It seemed most of the parts that made platforming a challenge were due to the unusual protagonist properties. Perhaps it would have been better to have a single dot.

Type Rider Featured

It’s a shame that the relatively easy game is bogged down by some annoying platforming bits because everything else is absolutely stunning. Type:Rider starts out with relatively dull looking stages, but getting past the first two or three is definitely worth it. It seemed that the developer really had a strong concept for what to do with more modern fonts and executed it perfectly. Futura had a similarly retro-futuristic vibe while Didot was filled with nods from the art world at the time. Before completing any level, I ended up taking copious screenshots because of how fantastic the visual design was.

In all, it seems that Type:Rider is a game full of surprises. It might look like a very simple platformer which teaches a bit about fonts, but there is much more at play. Yes, it’s pretty easy, and yes, it is really about fonts. But the way that they express the “feel” of each font is spot on. They’re not used simply as platforms or as background art, but are treated with reverence. If nothing else, playing Type:Rider will give players a new and much-deserved appreciation of fonts.


Score: 3.5

3 1/2 out of 5 alpacas


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Nicole Review

Nicole Logo

Developer: Winter Wolves
Publisher: Winter Wolves
Platform: PC – Direct

Things were supposed to be going great for Nicole. She has just entered her ideal college and is excited to begin her law studies. Her roommate is kind, the school has high standing, and there are copious amounts of cute boys on campus. There’s just one problem… The campus has been the site of three college student abductions. Although each was discovered safely days after, with no memory of their time away, it’s a severely creepy crime that has left the campus with a worrisome atmosphere.

At the beginning, Nicole wants nothing more than to keep these fears at arm’s length. She focuses on classes and making friends, which is where the meat of gameplay comes in. Players must work to increase Nicole’s various stats. They don’t have much bearing on her school performance, but are instead useful for romancing a guy (if you want to). Each fellow is receptive to a certain stat and, if you can figure it out, then he’ll be putty in your hands! It’s not too hard to tell what stats work with who – you just base it off personality. She can even get a few jobs to earn some spending money.

Nicole Screenshot 1

For all this normalcy, Nicole just can’t leave the disappearances alone. One other stat to take care of is based around conducting an investigation into them on your own. You actually don’t have to discover who is behind it to finish the game, but you’ll want to. Be sure to increase your clue stat to maximum! You’ll also want to have a guy in tow to get the best ending possible. With a handful of variation in end states there are ten endings possible to achieve.

Unfortunately, the receptive bachelors are not particularly endearing. There’s a jock who loves to verbally harass Nicole whenever she’s around. It hardly makes you want to cozy up to the guy. Then there’s a smart science guy, who could be cool, until his personality turns… Perhaps the easiest character to get along with is a “nerd” who obsesses over a Tumblr-like site. Maybe that’s just me, but at least he wasn’t a complete asshole. In any case, there are four guys to romance. You’ll get to increase relationships via choosing dialogue although you can also buy presents for your favorite.

Although the overarching story is enjoyable, it could have handled a tad more editing. There are times that events are described with such detail that it’s just mundane (do we really need to know the subtleties of how Nicole sets up and uses her browser?). Also, despite being a story about college-aged youths, there are some really antiquated flourishes in the text department. This isn’t for one character in particular, but the writing overall. Other times, it is spruced up with more current terminology.

Nicole Screenshot 2

Despite my issues, I still wanted to see Nicole through to the end. I also really wanted to nab my guy of choice. This was definitely aided by the lovely character art. Everyone is given a great amount of detail and even have different outfits to wear. If only more could have been done with hairstyles so each guy didn’t have a similar mop of hair. CGs are also lovely but there are only a few included.

Play Nicole if you’re looking for some mystery alongside romance. Even if I felt most of the guy choices were icky, at least one or two of the four dateable options are nice. It’s a game that will also last a few hours as you play through Nicole’s first semester of college. In all, it might not be the best showing for an otome game but there was definite effort put into making this a polished product, so give it a look! There’s a free demo of Nicole available on Winter Wolves’ site to see if it’s a game you’ll enjoy.


Score: 2.5

2 1/2 out of 5 alpacas


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