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Super Amazing Wagon Adventure Review

Super Amazing Wagon Adventure Boxart

Developer: Sparsevector
Publisher: Sparsevector
Platform: Xbox 360 – XBLIG, PC – Desura, Steam (Reviewed)

Many of us first experienced the joy of actually playing video games in the classroom with The Oregon Trail. At least, there was some excitement before realizing that the title is actually pretty tough. In the end, the most fun many of us had with it was choosing awkward/irreverent names for the group. But what if it were an actually fun, arcade-style action game? Then we’d have something like Super Amazing Wagon Adventure which would absolutely never be allowed into school.

Things start off calmly enough. After selecting three travelers, they hop into a wagon and venture through the plains hunting animals. Once that’s complete, things start to quickly descend into weirdness. Buffalos or bandits might strike out at you, or sometimes, there might be tons of squirrels rushing at you. Other times, the old timey bandits might be firing at you with machine guns. One of your wagon-goers might eat some special mushrooms that cause a great deal of trouble.

Super Amazing Wagon Adventure Screenshot 1

Basically, things get all kinds of messed up and fast. But that’s obviously part of the fun. Although much of Super Amazing Wagon Adventure happens in the same general layout, the way that players work through them can change. Random hilarious events are interspersed within to keep it fresh. Much of these events are wonderful, such as discovering unicorns or special treasures underwater.

How does this game actually play? It’s about split between a side-scrolling shooter and twin stick shooter. In side-scrolling sections, you usually just have to maneuver around past dangerous things (flaming buffaloes, bullets, stinky skunk carcasses, etc) or fight back. The team has a measly gun to start but there are many gun power ups to find randomly. In the twin stick segments, you mosey around on one screen, shooting at whatever comes toward you. If you die, then the other members of the troop will investigate and have to undergo the same battle.

Gameplay itself is pretty simple, but that doesn’t mean it’s easy. On the other hand, Super Amazing Wagon Adventure seriously tired me out after about an hour of play. Shooting up enemies while keeping your wagon team safe is a lot harder than you’d expect and there are many, many opportunities for death. As long as one player is alive then they’ll keep going, but even keeping one person alive is tough! One of the most fun (and morbid?) things to do is name your team after friends and watch the ridiculous or grisly ways they die.

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So far, the experience is fun, if taxing. The simplicity is engaging and definitely hearkens back to earlier days of gaming. The visuals and audio definitely help in this regard. In particular, the visuals are defaulted to a mode that makes the game look like it’s playing on a CRT set. Edges are rounded and there are scan lines present as well. It’s lovely to look at the crisp pixel visuals through this veneer of authenticity.

I just wish there was a further expanded variety to make this an even more amazing adventure. For the most part, I’ve experienced dozens of playthroughs that all have to have specific types of events take place in a set order. Yes, there is a lot of variation, but these moments are additions to the existing formula. But when you consider the price of $2.99, it’s hard to suggest the game is lacking. There are multiple gameplay modes and wagon types alongside standard story mode! Super Amazing Wagon Adventure is a fun, bloody, and weird as hell journey to the American West.


Score: 3.5


3 1/2 out of 5 alpacas

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Atelier Rorona: The Alchemist of Arland Review

Atelier Rorona: The Alchemist of Arland Boxart

Developer: Gust
Publisher: NIS America
Platform: PlayStation 3

Things were going fairly well for a teenager nicknamed Rorona. Sure, she was basically forced to work as an alchemist’s apprentice to pay off a debt, and her boss was a supreme creep, but it’s wasn’t that terrible! That is until the King decreed that her very shop was to be closed down – no townsfolk even care. This set of horrible circumstances are what awaits players as they play the introduction of Atelier Rorona: The Alchemist of Arland.

As Rorona, it is the player’s task to do a series of assignments for the King to sway him into sparing the shop. These twelve tasks are assigned one at a time and each have a due date. The final one being after three in-game years. With this obvious goal in mind, Rorona must work hard to scavenge items, fight monsters, use alchemy recipes, and fulfill the many requests lobbed in her direction. You see, it’s not only the King that has tasks but also the townsfolk and even your friends. Yep, poor Rorona is in for a seriously busy three years.

Atelier Rorona: The Alchemist of Arland Screenshot 1

There is a very rigid overall structure to Atelier Rorona, which means players can only ever do so many things before time runs out. You can venture outside of town to collect items for recipes and fight enemies along the way. Or, you can scrounge up some money and buy them from shopkeepers. Of course, who you choose to help is also up in the air. If you want, it is possible to completely spurn the King’s requests and help townsfolk exclusively instead, or vice versa. Although it is worth trying to manage both, chances are you’ll still not get the “true” ending without consulting a guide (or being awesome at time management).

In some ways, the game is simplistic. Instead of having a variety of points to draw from in battle, there is only HP. Rorona’s health is utilized for everything. Whether you’re performing alchemy or using a special skill, HP is pulled from. Of course, being attacked also drains some. However, there is no way to die. At worst, losing a fight will send you back home to nurse your wounds for a few days until they heal. Of course, you don’t want this to happen because it wastes precious days. Aside from HP, time is your main currency and it’s always draining!

Using alchemy is a surprisingly simple task thanks to smart menu design. The menu will always pull you to a specific section of items when one is needed for a recipe. Various traits of each item are also displayed, although this can become complex as you learn harder recipes. Without the right traits, you may end up with a poorly alchemized product. Gathering items, however, is not as fantastic. You can only carry 60 at a time and transferring them between the storage box at home and back is a tedious exercise. There are no easy ways to grab a section of items which would have been incredibly useful.

Atelier Rorona: The Alchemist of Arland Screenshot 2

Visually, Atelier Rorona is still a beautiful game. If you can ignore the sometimes fanboy-focused attire the design is otherwise very pretty. The world is pastel colored and the cel-shading is still as lovely as ever. Some backgrounds look uninspired, but it’s easy to ignore them when being put at ease by the attractive animation paired with a great soundtrack. Then there are the still pieces of art which also look divine. They’re highly detailed, colorful, and far nicer than the standard anime fare. Unfortunately, some of the game’s crude humor makes it into these scenes which really detracts from the overall atmosphere.

Atelier Rorona is a game of surprises. It doesn’t seem like such a pretty game would require strategic play to complete with a good ending but it does. Sure, you can fritter away the years, but then be left with an unsatisfying conclusion. As good as it looks, there are still instances where the writing veers into trite innuendo which has already been provided in many other lesser JRPGs. Although it leaves me with mixed feelings, Atelier Rorona: The Alchemist of Arland still managed to sink its hooks in. I’ll become a master alchemist yet!


Score: 3

3 out of 5 alpacas


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Eldritch Review

Eldritch Boxart

Developer: Minor Key Games
Publisher: Minor Key Games
Platform: PC – Direct, Steam

A lot of things come to mind when people invoke the name H.P. Lovecraft. Sometimes thoughts rush straight to Cthulhu, the Necronomicon, or (in)sanity. Even if you’ve never read his fiction, you’re likely aware of some of these things thanks to video games taking bits and pieces to create their own narratives. Eldritch is one such game that was inspired by Lovecraft, but also roguelikes. It might sound like a winning or awful combination (depending on your proclivity). As it turns out, the results are pretty good.

Players enter Eldritch with little explanation. They are just a woman stuck in a library, or so it seems. After reading some of the tomes, you realize that you can actually transport yourself to a new area by reading one of three special books. What is this strange new place? It’s a dungeon filled with treasures and dangerous beings – and you’ll have to survive it all. Or, as was often the case for my playthrough, you’ll die a lot.

Each dungeon is an odd mass of rooms, spikes, enemies, and objects to be found. Weapons are pivotal to survival later on and it is best to stock up on them early. Often there are coins scattered about as well which you can spend for other items. If you’re in danger, try to put the coins in storage though. Upon dying the player loses all they’ve found thus far, including any coins on their person. The same holds true for keys which are tremendously useful. However, unlocked levels will remain unlocked even after you die, which is quite handy.

Eldritch Screenshot

The gameplay itself is based around searching through levels to collect gear and find the exits. Of course, there are tons of monsters that will do anything to keep you from that goal. For about half of Eldritch the game is actually pretty easy. Then some new monster types appear that makes things more challenging – and sometimes even creepy. Sound effects are used to great effect as well.  For example, hearing odd breathing coming slowly closer will definitely cause players to be extra alert. Although there is apparently a very subtle soundtrack, I couldn’t perceive it and instead would play my own soft music over the game.

There’s an elephant in the room that it’s time to address. Eldritch looks tremendously like Minecraft. Or, it at least uses voxel graphics with pixellated skins that are certainly Minecraft-esque. This has been a trend lately for many indie developers and its easy to see why. With such graphics it is easier to worry about the experience, rather than making realistic graphics that are far beyond the scope of a small team. The game itself however is nothing like Minecraft. Aside from being able to blow up walls with dynamite, there is basically no similarity between the two.

Playing through Eldritch doesn’t take too tremendously long, but once you do, it reveals a new game+. Anyone who felt the main game was too easy will find this to be a much harder version. Features such as sneaking are actually necessary to survive! Players must also more carefully manage resources. If you felt the main game was too simple, then definitely try and get to NG+ to really start enjoying it. For me, the main game was tough enough. It’s a fun little adventure perfect for those looking to build up to more challenging roguelikes.


Score: 4

4 out of 5 alpacas


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Pokémon X Review

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Developer: Game Freak, Inc.
Publisher: Nintendo
Platform: 3DS

Oh, Pokémon. You have been with us throughout most of our lives, through thick and thin. And as I near 20 years of age, you show no signs of easing up on game releases. You would think that after all of that time and after so many generations of Pokémon, its quality would be slowly diminishing. After having played through Pokémon X, I can assure you that is quite the contrary.

As soon as you start your journey, Pokémon X and Y immediately try to impress upon you the 3DS’s prowess. A little cutscene with one of the new Pokémon, Fletchling, flying in to wake you up. Then you’re able to venture about, free to explore this intriguing new world. Everything is in 3D! Dramatic camera angles! Free movement (when you’re skating, biking, or swimming, anyway)! There are so many little things that Game Freak has thought of to make Pokémon X and feel interesting and new.

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One of the elements of Pokémon that has undergone a heavy visual change are the battles. No longer are our favorite pocket monsters in 2D. Instead, each Pokémon is now rendered in 3D (while still mimicking the old pixel art style). They also have unique idle animations and various animations for different moves. Add in some pretty environmental backgrounds and crazy camera action and each battle will feel different from the last. If only some battles, like double battles and horde encounters, weren’t marred by drops in framerate! Hopefully this is fixed with a patch or doesn’t happen in the first place with future Pokémon releases.

What I think is one of the best new features that Pokémon X and introduce is the customization of your character. Yes, you can finally play dress-up! There are quite a bit of clothing pieces and accessories to collect, so the combination possibilities are endless. You can even choose the skin color of your trainer, change your eye color with contacts, and get a new hairdo.

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There are also other new features such as Pokémon-Amie and the Player Search System. Pokémon-Amie allows you to interact with your Pokémon and form even closer, stronger bonds with them. You can pet them, feed them, and play games with them to your heart’s content! This isn’t just for fun, either. The higher your affection with your Pokémon, the “better” it performs in battle. This means boosted experience points, being able to dodge attacks, and so forth.

As for the Player Search System, that brings every multiplayer aspect of Pokémon X and Y into one easy-to-access place. Located on your bottom screen, this is where you initiate global or local battles, trades, and more. No more having to trek to a Pokémon Center! Also included in the PSS are new features called Wonder Trade and O-Powers. Wonder Trade is incredibly fun and allows you to trade one of your Pokémon for a random one. O-Powers, on the other hand, allow you to give buffs to your friends, acquaintances, or passers-by. Such power-ups can range from increasing a Pokémon’s attack in battle to granting a 50% discount in shops for three minutes. Engaging in multiplayer activities in a Pokémon game has never been better.

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I wish I could be as enthusiastic for Pokémon X and Y‘s plot as I am for the rest of it. As usual, you’re a young Pokémon trainer that has just begun his or her journey and the region’s professor wants you to fill out the Pokédex. But wait! Some evil mastermind with a team of goons wants to destroy the world with the power of a legendary Pokémon (the bad guys this time around, Team Flare, aren’t exactly imaginative either)! Thankfully, you’re able to stop them and be off on your merry way to kick some Elite Four butt. There’s also a metaplot going on throughout all this, but it feels like something that isn’t quite explained fully. Perhaps we’ll see more of that in a Pokémon X and sequel?

As for postgame content, there’s very little to do, unfortunately. There are new areas unlocked such as the Battle Maison and Friend Safari, but compared to previous Pokémon games, it’s not much. 

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Pokémon is a series that I hold very dear to me. As such, with all that Pokémon X and brings to the table, I am insanely pleased despite any problems I do have. Whether you play every Pokémon game you can get your hands on or if it’s been a while since your last one (or if you’ve never played one at all!), it’d be a shame to miss out on Pokémon X and if you’re a 3DS owner.


Pink Score: 4

4 out of 5 alpacas


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Armed Seven Review

Armed Seven Boxart

Developer: Astro Port
Publisher: Nyu Media
Platform: PC – Desura

Are you a fan of shooters? Although there are still many coming out in the modern era, it feels like many have lost touch with the classics. Now, there’s an increased focus on the moe (or cute-ified) shooter, which often sacrifices quality for style. But there are still developers out there who have been making serious sidescrolling shooters. Many of them just happen to be from Japan. Astro Port is one quality shmup developer and their game, Armed Seven, has finally released in the West thanks to Nyu Media.

Armed Seven is basically just like all those retro shooters that were cool, difficult, and always able to tempt a player into extra rounds. However, it also has some neat flourishes which keep the game from feeling stale. Before each stage, players can choose their main weapon, sub weapon, and charge weapon. Main and sub fire whenever you fire, but of course charge only activates after it has received a proper charge. Interestingly, your mech’s gun is not completely static. If the mech flies upward, the gun will shift to face that direction as well, and vice versa. This leads to increased complexity but also possibility for players to take down opponents from safer angles.

Probably the biggest sticking point with growing the audience for shmups is their high difficulty. Now, don’t get me wrong, Armed Seven is not a bullet hell game. Those are where the screen is filled to the brim with complex patterns that take a lot of practice to dodge. Here you’ve got much more manageable enemies and bullets but only one life. After your life bar is depleted, it’s game over! Thankfully, it’s always possible to return to the furthest stage you’ve played via the stage select. There are also a variety of difficulties to select from which were a tremendous help for mostly unskilled players such as myself.

Armed Seven Screenshot

In regards to the graphics it seems like a game that could have easily been a hidden retro gem. It has nicely detailed art, even if the enemies aren’t hugely different from existing games. Really though, how much variety do you need? There need to be cool mechs, big bosses, and a soundtrack to get you pumped! While I don’t think the music is a standout soundtrack for a shooter, it is still exciting. Of course, it doesn’t help that the genre has some of the most incredible soundtracks in all of gaming history.

Playing Armed Seven is an entertaining challenge. If you’re a pro, then the game can totally be finished in half an hour, but the majority of players will be required to spend a lot more time to make it through even once. Those later stages (while still not classified as bullet hell) are killer! My best tip is to try out a variety of weapon loadouts and see which best fits your style. From there, go forth dodging bullets and taking down everything in your path!


Score: 3

3 out of 5 alpacas


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Democracy 3 Review

Democracy 3 Boxart

Developer: Positech Games
Publisher: Positech Games
Platform: PC – Direct, GOG*, Steam

Sometime after going through high school, I found myself becoming interested in the workings of American government. It seemed too ridiculous on the news or complex to make any sense, so I tried to learn more about it. Of course, tuning into MSNBC, I gained a skewed perspective (as is true of most Americans and their news outlets of choice). In any case, along the way, I learned about the way a democracy is meant to function as well. With this “wealth” of knowledge, I dove into Democracy 3 expecting a fairly easy time.

It was not easy, even with a tad bit of government knowledge stored away in my brain. If anything, it seems a far more realistic simulation of government complexity than any other political games I’ve played in the past. Players are brought in with a simple tutorial but even that doesn’t aid how overwhelming the main screen with icons first appears. Each icon  represents a facet of government and has ties to other aspects that it affects. Because there are so many things a President must take care of, the screen is absolutely filled to the brim with these icons.

Democracy 3 Screenshot 1

Learning how to use them, thankfully, is easier than it would seem. Hovering over icons lets you see what they do, in case the icon images don’t give a good enough hint. Everything from controlling minute aspects of what to tax, to changing the cost of education, to enacting new laws on hot button issues is in your grasp. The main thing that you ever have to worry about is Political Capital. In game, it stands as your currency which recharges after each turn. Without enough of it, you can’t enact new policy changes.

Some tweaks might not lead to big changes but others definitely will. In particular, certain religious groups are depicted as having very serious fringe organizations that can and will assassinate you. After this happened to me, I began to consider that my role should be to please multiple groups rather than just my own gains. Of course, you can try and turn the United States into a staunch dictatorship if you really want to! Just expect to make much of your constituency very, very unhappy. It must be noted that you can choose from a handful of other governments to control, but I stuck with the US because it is the one I’m most familiar with.

Democracy 3 Screenshot 2

Part of what makes Democracy 3 “realistic” is that there is no way to win the game, or make everyone love you. It’s just not ever going to be the case. Similarly, natural or man-made disasters can wreak havoc on your approval level. Yes, it’s unfair, but that is something Presidents must contend with. Of course, realism in a political sim is great for some but will confuse or annoy others. Basically, if you don’t regularly look up political news then chances are this is not the game for you – although you might learn something by giving it a shot anyway.

The biggest criticism to lob at the game is simply that it is little more than a fancy database setup to let you play President. But then, that’s all some of us want to do. Checking the small variances in increasing or decreasing percentages of funding is enthralling for a certain mindset (such as my own). Trying to balance needs of the people versus what you believe to be “right” is a fine balancing act. Democracy 3 does an excellent job at letting the player test out just how good or bad they’d be if they had all the Presidential powers at their disposal.


Score: 4

4 out of 5 alpacas


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Legend of Kyrandia Book 3: Malcolm’s Revenge Review

The Legend of Kyrandia Book 3: Malcolm's Revenge Boxart

Developer: Westwood Studios
Publisher: Electronic Arts
Platform: PC – GOG*

Over the span of three years, Westwood Studios produced an adventure game trilogy titled The Legend of Kyrandia. The first game was a novel start, the second refined the formula, and then finally came the third title. The Legend of Kyrandia Book 3: Malcolm’s Revenge is meant to serve as the culmination of everything, but does it prove to be a fitting end?

Malcolm’s Revenge picks up primarily after the first game. Yes, there is a connection to it and the end of The Hand of Fate, but that’s so minimal it hardly counts. In any case, this time around you play as Malcolm. In the first game, he was the royal court jester who murdered the king! It’s likely no players really wanted to “see his side of the story” but that’s exactly what Malcolm’s Revenge revolves around. Players get a taste for Malcolm’s self-centered mindset but also see that he might not be completely horrible after all.

Each game coming from a different character’s perspective was basically expected though, as all previous games featured different protagonists. What is far less easy to swallow is the distinct shift in art direction and style. This seems due to the sudden discovery of fancy 3D graphics and polygons. Now there are CGI scenes interspersed throughout the game and backdrop elements from time to time. Most of these scenes look entirely ridiculous today. Even if they didn’t, it harms the charming pixel art that once seemed a hallmark of the Kyrandia name.

The Legend of Kyrandia Book 3: Malcolm's Revenge Featured

Even though most scenes do not employ CGI, the effort on those fronts must have taxed the art team. Pixellated backdrops don’t stand up in the least to Book 1 and 2. They’re uninspired, and at times even ugly. Because of this there’s no longer a way or reason to praise what had previously been very cool fairy tale visuals. At least we have the first two games to return to.

That’s not the only despicable part of the game, though. The worst offender is the writing which seems far less interesting than anything else the Kyrandia series has to offer. Despite being a court jester, Malcolm isn’t very funny. This is made worse by a laugh track that is prompted to play at completely inane moments. It’s rare that anything humorous ever happens to cue the laughter. It’s not even like Book 3 is meant to be a sitcom! On the plus side, the soundtrack is probably the best of the trilogy.

Malcolm’s Revenge is not a complete failure since the puzzles are still interesting, with only some aspects being annoyingly challenging. But when you compare it to the other two games it just feels like the least exciting one. If anything, most Kyrandia players would probably be best served by playing Book 1 and 2 and pretending this concluding volume never existed.


Score: 1.5

1 1/2 out of 5 alpacas


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Montague’s Mount Review

Montague's Mount Boxart

Developer: PolyPusher Studios
Publisher: Mastertronic
Platform: PC – Direct, GamersGate, Get Games, GOG*

Montague’s Mount is a game that reveals very little about itself when you begin. As the story starts, your character simply wakes up on a dark and dreary beach. There are pieces of wood scattered around and it seems as if you once had a boat and ended up here. The character hobbles – perhaps his leg was injured in the accident? His coughs also echo in the quiet air which makes it seem that this guy is in a lot of trouble washing up in a strange place. You find a walking stick, and then proceed. That’s all the introduction player or character receives.

This is an excellent start to a game which, unfortunately, cannot live up to its own expectations. It sure tries though. Everything about the game attempts to push a dark and mysterious atmosphere, from the mostly monochrome visuals to the sometimes eerie ambient sounds. The story is also told in small snippets, and objects are named in the Irish language Gaeilge. This all sets up a superb “feeling” for Montague’s Mount but none of this can protect against dull gameplay.

Wandering through this isolated island is ponderous. The lead character is purposefully slow and so is his interactions with everything around him. At one point, a bridge is lowered, but it creeps down at a horrendous pace. Really, this characterizes much of the game where puzzles are resolved in equally snail-like fashion. Slow events could increase tension if there were anything to fear, but that’s not the case here either. Instead, everything is monotonously paced without a good reason.

Montague's Mount Featured

Exploration is the main goal and you’ll be doing a lot of it. Players basically have to examine every object, because it’s never known what might be useful. Only necessary items can be picked up, which is convenient. There still happens to be a ton of clutter though which is fairly annoying to comb through. But if you ever lessen your extreme attention to detail then needed objects will be overlooked, only forcing you to comb through an area or two again. Whenever a game demands copious item hunts it is annoying, but definitely more so in dark environments. As you might expect, these are plentiful in Montague’s Mount.

Even those who enjoy atmospheric and slow games might find a bigger issue with this one. For some reason, Montague’s Mount has caused me (and some other players as well) to experience definite framerate issues. Without them, I’m certain it would have been easier to tolerate the game, but the common 20 FPS or so really made other issues readily apparent. Some have reported no hitches when playing, but there doesn’t appear to be a demo to test out first.

To me, Montague’s Mount is a game that seriously could have been great but has turned out to be a very flawed creation. Puzzles usually only require fetching an item and using it, but that is hardly compelling gameplay. Of course, when finding some items can be difficult it just serves to annoy rather than immerse anyone into the world. Of course, the technical issues I encountered made it a nearly unbearable gameplay experience. It’s really sad to see a game with such promise end up this way, but they can’t all be winners.


Score: 1

1 out of 5 alpacas


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Eleusis Review

Eleusis Boxart

Developer: Nocturnal works
Publisher: Nocturnal works
Platform: PC – DesuraDirect, GamersGateSteam

If you’re anything like me, then Eleusis might strike you as an odd name. The game itself (judging by just screenshots) could also seem to be like any number of other horror games out there. However, these initial assessments sell the game short. It is nothing like the world of Slender copycats nor Amnesia. It takes a very different path, even if they all share a few gameplay elements in common.

In Eleusis, you’re given a very basic setup. After receiving a letter to visit your mother, your journey is stopped by a rock slide on the only road. Having your car stuck in the middle of the night is quite an unfortunate situation, thankfully, you find a town nearby and hope someone there can help you. The only problem is the town seems completely abandoned… Until you hear a scream.

While playing it was hard to shake the feeling that this felt far more like a classic adventure game than modern jump scare horror. Yes, it has attractive and ominous graphics, but the gameplay doesn’t necessarily tread far from old roots. What this means is that puzzles mainly consist of finding the right objects and using them when needed. Oftentimes, there are keys hidden which unlock the doors you need to head through. This is all pretty simple, at least, although finding objects can often be difficult.

Eleusis Featured

The difficulty stems from the fact that there’s just a lot of stuff the player can interact with. About 80% of it is useless, but the other 20% will be items worth investigating or provide objects necessary to finish the game. If you ever skip something, you can go back and find it, but it might take a while considering there are a lot of places to look. Wandering too often gets annoying so try to keep you eyes peeled throughout the duration of Eleusis.

So what is that differentiates this game from the pack? Primarily, it’s due to a focus more on discovery rather than running and hiding all the time. However, another neat aspect of the game (and its plot) is revealed by the title. Eleusis is the name of a town in Greece where the “Eleusinian Mysteries” took place. This was a yearly ceremony instigated by a cult and, well, if you research it a little you’ll see the parallels between these ancient ceremonies and the game.

Mainly, the only issues lie with the title being short-ish and a bit of an item hunt. Beyond that, Eleusis is a creepy adventure game that pulls from a very interesting facet of ancient Greek history. This is a game best for those who are tired of playing copycat, half-finished horror titles which keep getting published.


Score: 2.5

2 1/2 out of 5 alpacas


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Rune Factory 4 Review

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Developer: Neverland Co.
Publisher: XSEED Games
Platform: 3DS

I remember when the very first Rune Factory game came out. It was touted as “A Fantasy Harvest Moon”, which immediately caught my interest. I bought it as soon as it released and played a bit of it, but found it a tad too difficult and went on to other games. Of course, I still found the concept extremely fascinating and continued to follow the series. After hearing that Rune Factory 3 improved upon the series’ formula, I decided to give it a try and absolutely loved it. So, it was only natural that I would be looking forward to Rune Factory 4.

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Like Harvest Moon games, you’re able to grow crops, raise livestock (which are monsters that you tame rather than actual farm animals), and woo potential lovers. Rune Factory focuses much more on plot and RPG aspects, though. And there’s a lot of that packed into Rune Factory 4. The two main story arcs take a good 40+ hours to play through. That’s not all, though! There’s also a bonus arc that has quite a lengthy and cumbersome dungeon. I have over 70 hours logged into Rune Factory 4 and I have yet to finish the last arc.

Tired of fighting and need to take a break from the main story? Then embrace your social life! There’s plenty of well-developed characters to talk to and lots of festivals to attend. And don’t forget about the six bachelors or bachelorettes that you can date. Although it’s a smaller selection versus those of other Rune Factory games, the dating/romancing aspects in Rune Factory 4 are much more expanded. The best part is that you can totally have a harem of lovers (which made choosing a husband in Rune Factory 4 the hardest decision of my life).

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There’s also a new feature to the series, which is performing orders with accrued Prince/Princess points. These orders vary from bettering the town with new shops and festivals, to expanding your farm. Heck, you can even change your character’s portrait to that of anyone in the game.

In terms of localization, the Rune Factory series’ new home at XSEED is definitely a good one. It’s as if they’ve been taking care of publishing Rune Factory games here the whole time! I loved every bit of writing in the game and the voice acting is perfect.

The only complaint I have about Rune Factory 4 is how evil the RNG can be. You see, there are “town events” that can happen often (these were really nice for building the characters of NPCs). Whichever one may pop up is totally random. Unfortunately, bachelor/bachelorette events, and even the one needed to start the plot’s bonus arc, are included in that very large pile of randomness. You might need a lot of patience to activate some of these events.

farm-ss3A

I had so much fun with Rune Factory 4 and I can’t recommend it enough. If you’ve ever considered jumping into the series, now is definitely the time.


Pink Score: 5

5 out of 5 alpacas


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