‘Reviews’

Actual Sunlight Review

Actual Sunlight Boxart

Developer: Will O’Neill
Publisher: Will O’Neill
Platform: PC – Desura, Direct, Steam

Depression is difficult to comprehend for anyone not suffering from it. Even those who live with depression can find it incredibly difficult to pin down in any certain terms. Despite being an affliction that people all over the world suffer from, many even fail to recognize it as a real issue. It’s likely some with that mindset will somehow stumble onto Actual Sunlight. Perhaps playing the game will shift perceptions.

Actual Sunlight stars Evan Winters. He is not a spry, spiky-haired teen nor a grizzled marine as per gaming conventions. He sits somewhere in the middle as a dejected, completely average guy. Every day he heads to work in an office with people who he either dislikes, or likes, but they don’t return those feelings. If you’ve ever felt alone or like a loser then try and amplify that many magnitudes over. Then maybe you’ll have the slightest inkling of how he feels.

Actual Sunlight Featured

Evan is down and painfully so. Playing the game basically involves interacting with nearby objects and people, most of which gets Evan to discuss the item in question. Usually, this results in spiteful comments about himself or others. Sometimes darkly humorous, it’s easy to see that he’s far from a healthy mental state. Regardless of what he says the reader is left with a tangible feeling of hopelessness. As the game progresses you can see as daily life pushes him further down.

Actual Sunlight tells this story primarily through Evan’s thoughts and the brief discussions he has with others. Interestingly, the visuals recall retro RPGs, with a top-down perspective and NPCs milling about. However, beyond interacting with the surroundings there’s little traditional gameplay to speak of. I’m much more compelled to call this a visual novel, despite the direct control scheme.

10

Lately there have been games launching that focus on telling a story directly from the creator – likely sharing very personal details. If that’s not your cup of tea then that’s a shame because you’re missing out. It was hard to play Actual Sunlight to completion, even though it took only an hour. I ached, perhaps for Evan, but in part for my own lived experiences. I was compelled to see how Evan’s plight would play out. I wanted to hear his thoughts and experience second-hand what that kind of life was like for him. Because the narrative doesn’t offer some sort of sappy conclusion it felt all that more real.

I couldn’t care less about droll storylines that get pumped out in games continuously because they impart no emotional impact. Games like Actual Sunlight need to continue hitting the scene. Maybe we’ll eventually see other developers test the waters.


Score: 4

4 out of 5 alpacas


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SiN Gold Review

SiN Boxart

Developer: Ritual Entertainment
Publisher: Activision
Platform: PC – GOG*

SiN is a very unusual game with an interesting history. Back in the 90s, people were quickly being spoiled with first person shooters. Little did players of the time realize that a landmark title was about to launch in 1998 – Half-Life. Poor SiN also wanted to be that next great game but knew they would have to compete against Valve’s creation. So, they rushed to complete the project and ship it just a few days before Half-Life’s launch. Despite that, it was SiN that ended up as a footnote in FPS history.

It’s a bit of a shame considering SiN did a lot of neat things. The storyline is mostly adequate, dealing with a main character named John Blade, corporations, and evil people with power. Yeah, it’s not the most incredible tale ever but it handles itself well as a hokey b-movie style creation. Most of what makes it impressive is purely gameplay-based.

The shooting is solid and even shows the specific damage inflicted on enemies (mostly). For example, shooting a guy in the chest will tear off a bit of the shirt and cause a mess. Shooting in the legs will make them crumple as if their legs were really injured. Overall, firefights are intense but fun. It also helps that there’s a wide variety of weapons to mess around with. Another very neat feature is the level of control given to players for accessing computers to mess with security systems and otherwise hack stuff. It doesn’t feel like a minigame so much as actually interfacing with a simplified computer which is weird but very neat.

SiN Gold Featured

As with many FPSes of the time, SiN utilizes its own random control scheme. Okay, it’s not random, but would not be considered standard today. Buttons are mapped often to correlate to what letter the word starts with. For example, the action of talking to other players being mapped to T. However, this applies to most of the functions meaning you’ll have to learn the goofy specific controls. Or, you can rebind any and all keys but it seemed like more trouble than it was worth to just get accustomed to them.

Although it was once available on Steam alongside SiN Episodes, it can now only be purchased digitally via GOG. On that storefront it includes the Wages of Sin mission pack. There’s a lot that feels really weird about SiN Gold but it’s also a pretty competent shooter. Those who love the genre today owe it to themselves to check out more obscure titles such as this one.


Score: 3

3 out of 5 alpacas


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Goat Simulator Review

Goat Simulator Logo

Developer: Coffee Stain Studios
Publisher: Coffee Stain Studios
Platform: PC – Steam

Out of nowhere it seems that 2014 has become the year of goat games. First there was Escape Goat 2 and now there is Goat Simulator! If you ever felt that simulator games weren’t quite niche enough then this should show you that – yes – there really is a sim for everything out there. Of course, upon playing, you’ll likely realize that the “simulation” part of the title isn’t quite accurate.

Well, I don’t know. Do goats lick everything and have obscenely long tongues? Can goats climb ladders, jump on trampolines, and wreak absolute havoc? Maybe. At least in Goat Simulator you can do all of these things, as well as perform even more ridiculous feats. Although the game isn’t tremendously expansive, it provides a hilarious experience while it lasts.

Goat Simulator Featured

As a goat, you meander around. The player can jump, lick, and ragdoll out. There’s no real story to speak of and the only goal is to complete a handful of missions. Missions ask for certain high scores or actions. Sometimes the names of said missions are funny, as are what triggers their completion. Although there aren’t a ton to play through they do offer at least an hour of gameplay. Beyond that, fun can be had screwing around with your ridiculously wobbly and sticky-tongued goat.

The sad thing is that Goat Simulator wears itself out relatively fast. At least, that’s true right now. Once Steam Workshop support really kicks off it will lend itself to many new user-created levels to enjoy. Checking out some of the best from the community is definitely recommended because the default world provided is quite small, although peppered with hilarious parts. Goat Simulator is not just the only bovid simulator out there but the funniest!


Score: 3

3 out of 5 alpacas


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Dengeki Stryker Review

Dengeki Stryker Logo

Developer: OVERDRIVE
Publisher: MangaGamer
Platform: PC – MangaGamer*

Like many of my age group, I was in love with the Power Rangers as a child. There was something about these “super sentai” heroes that enigmatic, yet entirely alluring about them. Perhaps it was their total and complete coolness that sucked many children into their world. For a while, I probably even wished to become a Japanese-style superhero. Unlike those who let those dreams fade as they grow, Yuuki Yamato was unwilling to relinquish his dream. One day he comes upon a mysterious Memory Collector who will grant him any wish at the price of every memory he has. Yamato agrees and becomes Stryker Zero and thus begins Dengeki Stryker.

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Super Lemonade Factory Review

Super Lemonade Factory Logo

Developer: Initials
Publisher: Initials
Platform: Mobile – iOS Ouya PC – Direct, IndieGameStand, Itch.io

Everything seemed like it was turning around for married couple Andre and Liselot when Andre’s father decided to turn his lemonade factory over to them. All they have to do to prove their worthiness is venture through the entire factory. What sounds easy becomes quite the challenge as the factory is sure designed in an inefficient, puzzling manner!

Of course, that’s to be expected as Super Lemonade Factory is a puzzle platformer. In this game you control both Liselot and Andre (or, if playing in two player mode, just one of them) and help them through each level. Andre can sprint, breaking large blocks while Liselot can double jump and talk to the factory workers. There are some 72 levels in all and working through the latter third of them is quite challenging.

Super Lemonade Factory Featured

Visually, Super Lemonade Factory stands out. Yes, it’s done in pixel art which is common in the indie scene but the color palette is quite pleasing. Each character design is also cute, although Liselot could have done without her frightened-looking run. Music is a different story. It certainly sounds retro, befitting the graphics, but doesn’t always sound particularly melodic. All in all, it’s a mixed bag.

Really that could be said for the rest of the game as well. The concept is solid but it doesn’t feel like it invigorates puzzle platformers in a way that makes it notable. Similarly, it is not the pinnacle of the genre to make it stand out regardless of sameness. Take into account some niggling design choices that can only be resolved with a stage reset and the game becomes much easier to put down. Super Lemonade Factory is cute and serves as a neat little time waster for yourself (or you and a friend) but is mostly forgettable.


Score: 2

2 out of 5 alpacas


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Blackwell Deception Review

Blackwell Deception Logo

Developer: Wadjet Eye Games
Publisher: Wadjet Eye Games
Platform: PC – Direct, GOG*, Steam

After Blackwell Convergence, both Rosa and Joey have grown into their roles. The duo has officially set up a spiritual business so they no longer need to discover ghosts on their own. Now, people can simply point them in the right direction. Things are looking up! Well, at least they are at the start.

Blackwell Deception is the longest game in the series yet and that’s because it takes the story in exciting and frightening directions. For one, things that were barely alluded to in the past are finally explained. It also seems that a far more menacing enemy makes their way into the story. What had once been a slightly silly jaunt through a medium’s life has definitely shifted in tone.

I like it. With more cases to solve in a longer span of time, there’s a lot more to discover. For those who prefer adventure games with puzzles, well, they have finally been bulked up as well. It’s not a lot, but there are at least a few instances that require careful thinking. In a way, I don’t appreciate this as it might create a barrier to those who were previously completely able to enjoy the games. Well, at least walkthroughs exist!

Blackwell Deception Featured

One issue with previous Blackwell games was that you always had to go back to Rosa’s apartment to look something up. By Blackwell Deception, she’s finally caught up with the times and has a smartphone! Now you can simply pull it up at any time and perform searches, call characters, and review case notes. This simplification removes most of the tedium which is a very welcome change.

The story has been something worth looking forward to but it is only with the first and fourth game that it seems to have been a truly excellent experience. Even though mysteries are resolved by the end, there is no longer a feeling of peace. Blackwell Deception feels like it’s leading to the climax whereas the middle titles just seemed to be lollygagging around. At this point, it’s hard to wait for Blackwell Epiphany but let’s hope it lives up to the high expectations formed by Blackwell Deception.


Score: 4

4 out of 5 alpacas


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Escape Goat 2 Review

Escape Goat 2 Logo

Developer: MagicalTimeBean
Publisher: MagicalTimeBean
Platform: PC – Direct, GOG*, Steam

Escape Goat is a wonderful puzzle platformer that I finally had the pleasure of playing late last year. As a newfound MagicalTimeBean fan it was tremendously exciting to know that Escape Goat 2 was coming at some point in the future. Now it’s here! How does the game hold up against its predecessor?

Escape Goat 2 follows the hooves of the original, although diverges in unique ways. First, let’s go over what is the same. You’re still a purple  goat who platforms around increasingly complex puzzle stages to unlock the exit. A little mouse is also able to aid you at many junctures. Features that the mouse had before, such as a transportation ability, are back as well.

Puzzles have been given new twists and you’ve been granted new abilities to make everything more interesting. For one, the mouse now has an ability to spawn multiple versions of itself across a stage. It’s quite odd, but also handy! Stages now have branching paths as well. You can ascend the castle as quickly as possible, or take the time to veer off course to save more sheep. Personally, I made sure to visit every side area to get as much puzzling goodness as possible out of it.

Escape Goat 2 Featured

Puzzle games often add and tweak a few things upon their next iterations. The biggest change though might just be the art style. No longer is the game comprised of pixel art that looked at home on Xbox Live Indie Games. Now it has an attractive cartoonish glow about it. The soundtrack is as good as (if not better) than the first game. All in all, it might not look exactly like the Escape Goat you already knew but it certainly feels like it.

The puzzle platform genre is packed full of games but few are as uniquely entertaining as Escape Goat 2. If you’ve never played the original you’d be safe to jump right into the new game first. If you end up loving the purple goat’s adventures then you can always go back and buy the game that started it all after!


Score: 4

4 1/2 out of 5 alpacas


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Blackwell Convergence Review

Blackwell Convergence Boxart

Developer: Wadjet Eye Games
Publisher: Wadjet Eye Games
Platform: PC – Direct, GOG*, Steam

Blackwell Unbound was an odd change of pace to the Blackwell series, which is why I’m glad to report that everything shifts back to the present with Blackwell Convergence. This time around, we’re back with Rosa and Joey as they help free various restless souls. Unfortunately, it seems that this time there’s far more danger afoot.

Strangely, it didn’t feel like the previous games had many moments of urgency. This changes with Blackwell Convergence somewhat, as there is now a greater mystery that must be solved, instead of just solving the cases of a few spirits. Even so, this chapter failed to leave as strong an impression as the original game did.

Blackwell Convergence Featured

Perhaps that has to do with the fact that, after playing the three games in a row, the concept has lost its freshness. I still have hope for what comes next, but it seems that there is often a lull in the middle of episodic series. Something larger might be forming under the surface, but as of right now, the plot isn’t ready to delve headfirst into it.

Something that I forgot to praise previously was the music for the Blackwell series. It is quite good and I find myself routinely considering checking if the albums are for sale. There’s definitely a great vibe from the music to match the noir-ish vibe. Of course, the visuals are fitting too although I can’t help noticing the subtle art styles from game to game. As a whole, Blackwell Convergence is still better than Blackwell Unbound, but not quite as good as I was hoping for. Well, onto Blackwell Deception!


Score: 3.5

3 1/2 out of 5 alpacas


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BloodNet Review

BloodNet Boxart

Developer: MicroProse
Publisher: Tommo
Platform: PC – GOG*

Ransom Stark is a New York native with quite the unique problem. At the very start of the game he has a fateful run-in with a vampire which leaves him as one as well. The only thing that is now stopping Stark from feasting on citygoers is an implanted nanomachine in his body that can stop his vampiric transformation – but only for a few days. Will he be able to find a cure before then?

BloodNet is one strange title. It meshes a cyberpunk aesthetic with classic tales of vampires. The city is fueled by technology, drugs, and a giant corporation known as TransTechnicals. Of course, the company is shady as is always the case with corporations in these types of stories. As Stark, you must investigate both in the real world and online to save yourself as well as others you’ll come to meet along the way.

The game could be considered both a point and click adventure and RPG, but most would probably just learn toward the RPG definition. Most characters have a lot to say and offer you quests. Unlike some games, the quests make a lot of sense don’t just sound like elaborate fetch quests (even if they are). This is thanks to the excellent writing. Some may find it drags on and on but I enjoyed getting into the strange world.

BloodNet Screenshot 1

Fights break out sporadically but you might have a hard time figuring them out. You see, there are NPCs throughout the city you can recruit to your team to add muscle, but that’s not all there is to it. You’re also going to want to fashion weapons from existing parts you have (and be sure to equip some to teammates as well!). None of this is explained very well and the fighting system is unusual as well. The player positions their team before initiating a strike, but then it takes on a turn-based battle structure.

The thing about BloodNet is that it’s very set in its ways but is unwilling to explain much of it to players. This goes for the narrative as well as the gameplay functionality. Because of that it definitely is not something you can just pick up and play. It’s a shame because there is a very unique world to explore but it will take most some real effort to get into it.


Score: 2

2 out of 5 alpacas


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Gigantic Army Review

Gigantic Army Boxart

Developer: Astro Port
Publisher: Nyu Media
Platform: PC – Direct, Desura, GamersGate, Rice Digital, Steam

If mechs are your thing then Gigantic Army is probably already on your radar. The doujin title brings back memories of classic SNES and Genesis games, although it isn’t attempting to recreate any of those titles exactly. What Gigantic Army does best is give more realistic control of a huge robot on a 2D battlefield.

Your machine is massive and it feels the part. Each step is slow and heavy, clunking as you progress forward. This isn’t a bad thing in the least, although you might need to get used to the feel of controlling such a hefty robot. Enemies blast you continuously but most shots feel like nothing against your machine’s powerful armor. In fact, often times you can simply trod up to a weak little enemy and destroy it point blank. It’s pretty cool how powerful the game allows you to be!

Does that mean Gigantic Army is a super easy game? Not at all. Levels get progressively tougher, although if you need a better challenge you can always switch difficulty. If anything, it seems your toughest enemy is the clock. It counts down as soon as you start the stage – impatiently waiting for the player to finish. With that said, you can make the game easier (or harder) on yourself by the right selection of main and sub weapon as well. They aren’t all balanced in power levels meaning ones like the grenades are super powerful while others are far less so.

Gigantic Army Featured

The graphics paint a pretty dismal picture for the state of this war-torn world. Everything is painted in hues of brown and orange, with bullets being the most brightly-colored objects around. Enemy designs aren’t particularly inspired although bosses are still pretty neat and huge. Unlike most action shooters, this one doesn’t have a tremendously inspiring soundtrack either, which is a definite shame.

Still, Gigantic Army is a ton of fun to play. It feels great to be in control of such a powerful mech as it sprays enemies with bullets, boosts up to higher ground, and defends against weakling attacks. The ponderous movement definitely enhances the concept that you are in control the minute you enter a stage. Kicking robot butt is always entertaining and if you love that then Gigantic Army is a game you should play.


Score: 3

3 out of 5 alpacas


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