‘PC’

Sudokuball Detective Review

Sudokuball Detective Boxart

Developer: Witan Entertainment
Publisher: Libredia
Platform: DS, PC – Amazon, Steam Wii

Sudoku is a game I enjoy playing because it only requires one player and is a good time-waster. It was the concept of Sudoku being paired with a story that intrigued me into trying Sudokuball Detective. In it, you play as a detective invited to a party. Suddenly, one of the party-goers dies! As the resident detective you must solve the mystery.

Now, I jumped into this game for the story but found myself unable to pay attention to it. It falls into much of the trappings you expect from an upper class murder (hint: it has something to do with inheritance money). Story segments appear between each puzzle and sometimes tweak how puzzles function slightly.

For example, if a suspect runs from you your goal is to solve only the squares on the board with red footprints on them. Similarly, you may need to unlock something before people stumble upon you. At this point you must solve specific spots before time runs out. Timers really hurt the experience because I don’t like to feel rushed when solving a puzzle. It’s much more my style to carefully check over each square rather than jamming through with partial guesses.

Sudokuball Detective Featured

Sudokuball Detective’s rendition of Sudoku is also harmed by not allowing players to mark squares with possible values. This is another favorite strategy of mine and useful to keep from rechecking the same spots multiple times. Although this is a video game there’s also no hint function or error check until you complete one of the nine main squares.

Oh, and we haven’t gone into the whole “Sudokuball” aspect yet. For whatever reason there are multiple Sudoku games plastered on a sphere. The execution is a bit rough as sometimes you can’t fully see numbers near the rounded edges. On a personal level I also found it hard to quickly read lines and would sometimes get them wrong because of the curve. Sudokuball Detective is a fresh take on Sudoku but it fails to be much fun.


Score: 1

1 out of 5 alpacas


About our rating system

Fist of Awesome Review

Fist of Awesome Logo

Developer: I Fight Bears
Publisher: I Fight Bears
Platform: Mobile – Android, iOS, Ouya PC – Humble Store, Steam

For better or for worse, sidescrolling beat ’em ups have mostly disappeared from the modern gaming landscape. It’s up to indie developers to keep the genre alive with unique twists. Fist of Awesome attempts to reinvigorate audiences by punching intelligent future/past bears. It’s weird, wacky, and fairly short but a neat little brawler.

The star of Fist of Awesome is lumberjack Tim Burr (yep!). Things start out all lovely with his flannel-clad family celebrating something or other when things go completely wrong. Suddenly, Tim is alone and his fist has grown in size and begun talking to him. This apparent future fist explains that the present has been destroyed by time-travelling causing bears to take over the world. How can you set thing straight? Just punch all the bears!

Fist of Awesome Featured

Fighting is incredibly simplistic. You can kick, punch, jump (kick), and a teensy bit more. By holding down on punch you charge a special fist attack. There is an upgrade system in place but increasing your attack or speed doesn’t change much. All in all, levels blend together really quickly as you rarely need to switch from rapidly pressing the punch button. You pound on groupings of bears before reaching a boss. Each stage is short which means the game takes under two hours to beat. After that, you can try out arena mode or a harder difficulty.

As simple as the fighting mechanic is I had fun trying to punch and kick my way through each chapter. I appreciated the lanky pixel art and definitely enjoyed the soundtrack. Fist of Awesome is definitely a simple game and as such may be better purchased on Android or iOS for $3.99. That way you can get your bear-punching on the go and at a lower price!


Score: 3

3 out of 5 alpacas


Review code provided
About our rating system

Z Review

Z Logo

Developer: The Bitmap Brothers, TickTock Games
Publisher: KISS ltd, Kavcom
Platform: PC – GOG*, Steam

I got my first taste of real-time strategy gaming early in life. Since then I’ve sampled a great many titles in the genre but somehow never played Z by The Bitmap Brothers. This re-release changes things. After finally playing it I’m sad to have missed it back in 1996.

Z is an odd game where two factions of robots (red and blue) fight for supremacy and control of a planet. The odd factor comes in thanks to the storyline depicting the main robots as Wayne’s World-style goofballs. It definitely feels a bit dated, but a bit charming as well.

Gameplay also feels unique when compared to other RTSes. For one, you don’t create new buildings. Instead you must reach and control the existing buildings across each map. Of course, the enemy can take them from you if you’re not careful. The same holds true for vehicles which sit unmanned until someone claims them. The concept takes a while to get used to but works well. My history with Command & Conquer games also made the control scheme a bit difficult to grasp at first. It seems this is a holdover from the iOS release.

Z Featured

Each stage introduces new facets of gameplay depth to players. For one there are a great variety of deployable robots (grunts, snipers, etc) who all have advantages and disadvantages. Then there are little things like blowing up bridges for strategic purposes. Of course, there’s also just a lot of fun nuance to tipping the odds in your favor. Z is pretty tough though, even on easy.

One thing The Bitmap Brothers have always gotten just right are the graphics. All of their titles have incredibly good-looking pixel art. Z’s battlefields look far nicer than many modern pixelated games. It appears that the remake has not tampered with the graphics much beyond the GUI to accommodate HD monitors (unfortunately there are no resolution options!). The music is another high point, although the voice samples show their age.

Its rare that games nearly 20 years old hold up so well without a heavy dose of nostalgia to go with them. I hold no fond memories of Z and yet it proves to be an astonishingly good RTS title in 2014 save for its unusual control scheme. It’s a shame there’s no multiplayer because this seems perfect for playing against friends.


Score: 3.5

3 1/2 out of 5 alpacas


Review code provided
About our rating system – *Affiliate Link

Ampu-Tea Review

Ampu-Tea Boxart

Developer: ProjectorGames
Publisher: KISS ltd
Platform: PC – Desura, GamersGateGreen Man Gaming, IndieCity, Shiny Loot, Steam

It’s not like I keep this a secret, but I loved Surgeon Simulator 2013. Sure, the whole concept was fairly creepy but for some reason games where you have too precise control over things entertain me. That’s the main reason I checked out Ampu-Tea. The developers acknowledge their inspirations and have tweaked them into an odd tea-making sim.

Players control a robot arm. They can bend the fingers and thumb (although pinky and ring finger are activated by the same button). Beyond gripping with fingers, there’s also the option to angle the wrist in different orientations, and move up, down, left, and right. The controls are fairly simplistic and feel a lot more manageable than Surgeon Simulator 2013.

Ampu-Tea Featured

Upon starting the game there are five or so tasks (less if you’re playing on easy) related to making tea. These can involve adding a tea bag, sugar cube(s), hot water, and milk. Once all that’s taken care of you place the cup on a serving plate. Of course, getting any of this accomplished is difficult. However, after playing for only 20 minutes I was able to finagle my way to victory. Or, I would, if Ampu-Tea ever acknowledged my actions.

The biggest issue with the game is it appears in need of a few patches. For example, when given the task to add a single cube of sugar it fails to recognize when I do it in-game. An achievement popped up, but nothing else. Of course, after adding a few more sugar cubes the game failed me for adding too many. This, paired with a very short game once you figure it out, means that Ampu-Tea is not nearly as successful at the whole wacky hand control formula as its inspiration.


Score: 1.5

1 1/2 out of 5 alpacas


About our rating system

The Chaos Engine Review

The Chaos Engine Logo

Developer: The Bitmap Brothers
Publisher: Mastertronic
Platform: PC – GOG*, Steam

Now, I’d never played The Chaos Engine in the past but somehow the game always stuck with me. Thanks to the ‘remastered’ version on Steam I’ve finally gotten to play this Amiga classic. Although it might not be very in-depth, I found it quite enjoyable, if difficult. Just make sure to not turn on smoothing if you have any affinity toward pixel art.

The basics of The Chaos Engine are that it’s a top down action game. You select from a cast of characters (each with unique weapons) and play alongside a co-op partner. This partner can be a real person via local or online play or simply a computer-controlled buddy. Of course, enlisting a real friend is the best idea.

The Chaos Engine Featured

Apparently this version of the game has been made a bit harder than the original release. If so, it definitely shows. Although it looks like you can go guns blazing through the stage, slow progression is really the way to go. I found myself creeping toward the edges of the screen so as not to be jumped by an enemy. Some ram into you while others shoot bullets and in either case it’s all terribly damaging. For whatever reason, characters start with very low health. It’s definitely a challenging game but enjoyably so.

One change was making the game have “360 degree” shooting. It’s more like 8-way shooting but it works well. You can play on a gamepad (not just of the Xbox 360 variety) as well, which is pretty cool. This ended up being my preferred method of play. My biggest issue with The Chaos Engine is a severe lack of level passwords to return to old stages in online matches. Fans have been clamoring for this for over a year so such an update is unlikely. Overall, I enjoy the difficulty and just wish there were ways to temper it when needed.


Score: 3

3 out of 5 alpacas


About our rating system – *Affiliate Link

Lost Civilization Review

Lost Civilization Box

Developer: Icarus Games
Publisher: Phoenix Online Studios
Platform: Mobile – Android, iOS PC – Direct, Green Man GamingSteam

Lost Civilization is a hidden object adventure game with some very unusual story twists. The basic setup is that you’re an archaeologist named Sarah with a husband in the same profession. Things were going along fine until your husband gets kidnapped! Of course, your goal is to save him and also unravel a larger archaeological mystery along the way. The setup is pretty cool although things get really weird by the end.

Players solve hidden object puzzles, retrieve objects from said screens, and use them to solve item-based puzzles. For the most part, item puzzles are simple and keep the game moving at a quick pace. I enjoyed seeing some different uses of hidden object screens as well. For example, some tell you to place objects where they belong in a scene. Unfortunately, this did lead to trouble when exactly what objects pair with was unclear.

Lost Civilization Featured

Visually, Lost Civilization looks great. The backdrops are well-illustrated as are the characters. It’s just a shame that Sarah’s male model-esque husband only appears a few times. Hidden object scenes are also nicely designed to keep the difficulty about average. Only a few posed issues because of unclear terms (ex: “cone” referring to a pine cone). Puzzle solutions are also sometimes cruel, such as when you’re tasked with lighting a firecracker in the middle of a pigeon gathering just to get them to fly away.

So maybe Lost Civilization’s story gets wrapped up a bit too much like a modern Indiana Jones movie… It’s still a mostly fun experience. Hints are always readily available and help move things along when you get stuck. I totally admit to using the skip function on the final puzzle simply because it was of a higher difficulty than anything else prior. In any case, give Lost Civilization a go if you’ve got two or three hours to spare.


Score: 3

3 out of 5 alpacas


About our rating system

Infinite Game Works Episode 0 Review

Infinite Game Works Episode 0 Boxart

Developer: Sakura River Interactive
Publisher: Sakura River Interactive
Platform: PC – Direct, Steam

Have you ever dreamed of making your own video games? In Infinite Game Works, Justin has that dream. After joining up with two classmates, Aki and Cleo, the trio work together to create title after title. Along the way your friendships deepen and have the opportunity to become romantic – but they don’t have to either. Infinite Game Works Episode 0 is the start of a fun management sim series.

Players are tasked with creating games through a variety of traits. They must work on areas such as programming, music, graphics, and the like. Once Cleo and Aki join the party they offer artistic and musical talents respectively. Each day is utilized to work on projects, rest, or buy stuff to increase productivity. Sometimes there are story sequences that often come with a choice. Selecting choices might help a character learn a new skill or trigger a specific story path.

Infinite Game Works Episode 0 Screenshot

You may recall the name and that’s because Infinite Game Works Episode 0 originally launched in 2011. As such, it isn’t entirely comparable to the current age of indie visual novels out there. Yes, there’s a workable GUI but it is somewhat annoying to have to switch between scenes to check various stats and whatnot. There’s also a total lack of voice acting which, depending on your tastes, is a bad or good thing. Sakura River Interactive do intend to remedy old bugs and modernize the title nearer to Episode 1’s release.

There are five games to create in all, which takes three to five hours. As simplistic as the gameplay is I found it very enjoyable. It was incredibly satisfying to work on various parts of the game until each stated it was of “amazing” quality. If only real game creation were so simple! Perhaps it’s a bit too easy though as I ended up regularly having weeks left over to just grind skills further. Finally, make sure you budget early because the game will end if you can’t pay your friends/staff. Give Infinite Game Works Episode 0 a try, and if you like it, stick around for the rest of the series.


Score: 3

3 out of 5 alpacas


Review code provided
About our rating system

Noir Syndrome Review

Noir Syndrome Logo

Developer: Dave Gedarovich
Publisher: Glass Knuckle Games
Platform: Mobile – Android PC – Desura, Direct, Steam

Do you fancy yourself a detective? In Noir Syndrome, you get to put on your best detective garb and get to work solving a murder before many more victims surface. The supposed Anubis Killer is incredibly smart though, able to lure even the best player around town to dodge arrest. Even so, a good bunch of clues should make it very apparent who the killer is in town.

Noir Syndrome tells one basic murder story again and again but changes the clues and murderer each playthrough. You start off in your tiny apartment with cute cat and (hopefully) a chunk of cash. The player then weaves through various buildings to collect clues, talk to townspeople, and maybe nab a bite to eat. Some characters drop hints about shady locations while others name suspects.

Being a detective apparently makes one quite hungry. After a bit of searching, the game alerts you to a constantly depleting hunger status. Those who ignore it beyond the announcement of “starving” will actually die before solving a case. This, along with a two-week timeline, make Noir Syndrome a bit too difficult. Sometimes finding enough clues and names isn’t possible if you go to one or two “wrong” locations.

Noir Syndrome Featured

Still, the challenge lends itself to a lot of humorous failures. I don’t know how many attempts it took to finally apprehend the correct suspect, but it was always entertaining to try again. After a while I became better skilled at finding food and items, and knowing what items might mean. Items being basically invisible on-screen (requiring constant pressing of the investigate button) is a pretty annoying design choice, though.

If you’re someone who enjoyed The Ship or are looking forward to SpyParty then this is another game to check out (specifically, try Dinner Party mode). Even if you aren’t, it still offers a murder mystery with arcade-style play. The short playtime each case also makes it a good choice for smartphone play. Noir Syndrome is an odd, goofy look at being a detective. Despite the steep difficulty, it’s worth a look.


Score: 3

3 out of 5 alpacas


Review code provided
About our rating system

Paranormal State: Poison Springs Review

Paranormal State Poison Spring Logo

Developer: Teyon
Publisher: Legacy Games
Platform: Mobile – iOS PC – Big Fish GamesSteam

Paranormal State is apparently a TV show about paranormal investigators that has been running since 2007. Having cut cable some point around there, I’d actually never heard of it before. In any case, the game focuses on the team as they’ve been called onto a new case in Poison Springs. A museum built near a historic Civil War battle is experiencing a haunting that only they can solve.

Many TV shows get the hidden object treatment. Paranormal State: Poison Springs attempts to bring its ghost hunting style into the game with an assortment of ghost-sensing tech. Alongside hidden object segments are special puzzles involved in sensing spirits. These end up as fairly simple minigames. I seriously appreciated that the sliding tile puzzles simply let you pick up segments and place them elsewhere. Actually having to slide picture pieces around has always been my biggest gaming weakness.

Paranormal State Poison Spring Featured

Hidden object sequences themselves are mostly standard. Some objects are out in the open while others require a multi-step procedure to show up. This is kind of annoying at times where the solution seems obvious but doesn’t work out. Of course, hints make this an easier task by casting blue bubbles around what you need most. Hints extend across the entire game. In fact, Paranormal State includes a built-in walkthrough in case you’re ever completely stuck.

There are some great conveniences in this game but it still drags on. Story pacing seems a bit off, with ghosts posing a serious threat one moment to wandering around without much pressure the next. I don’t know how the story compares to ones in an average episode, but it was alright, if hokey at times. It was pretty cool to see that most of lead characters were women and that the player character is never gendered. As for the character art, it didn’t seem the best digital paint work out there but is definitely good enough. The landscapes fare far better.

Paranormal State: Poison Springs brings a serviceable story with four to six hours of gameplay. With a handful of accessible Achievements, handy walkthrough, and additional unlockable chapter, it’s a neat modern hidden object game.


Score: 3

3 out of 5 alpacas


About our rating system

Shuffle! Review

Shuffle! Boxart

Developer: Navel
Publisher: MangaGamer
Platform: PC – MangaGamer*

Rin is just your average high school student. He’s no sport star nor is he a straight A student. Despite having nothing special to his name, he finds his world shaken up as two new transfer students appear in his class. According to them, they both met Rin as children and fell in love with him. This love has remained strong all those years so they finally decided to seek him out. Oh, and by the way, they just so happen to be daughters of the Gods of Heaven and Hell.

Read more »