‘PC’

I Have No Mouth and I Must Scream Review

I Have No Mouth and I Must Scream Boxart

Developer: The Dreamers Guild
Publisher: Cyberdreams
Platform: PC – DOS, GOG*

During most of adventure gaming’s history there were many great titles released. The most popular tended to be from Lucas Arts and Sierra and often were comedic. Those looking for more “adult” fare were left with a much smaller library to choose from. I Have No Mouth and I Must Scream, based on a short story by Harlan Ellison, attempted to push that envelope when it launched in 1995.

The game is certainly strange. It focuses on a supercomputer by the name of AM which grew in power enough to ultimately take over the world. Humanity is all but demolished aside from five different individuals who AM has decided to hold captive for over 100 years. They basically stand as AM’s playthings, and are tortured continuously in the most painful ways specific to their psyches.

As the game begins, you are tasked with playing a new “game” that AM has come up with. One by one, each of the five must enter into a simulated world which has to do with their lives. There they must relieve past nightmares and overcome them. While some characters perpetrated great evils upon the world, others were victims. In particular, the story of Ellen was especially worrisome due to the triggers it may set off in some people.

I Have No Mouth and I Must Scream Featured

It doesn’t appear that I Have No Mouth and I Must Scream commits any of the cardinal sins of adventure gaming but there are still some niggling issues. One is based around the control scheme which has players first select an action (look, use, talk, etc) and then click on an object. On a few occasions, there were times when an item had to be used in a way atypical from the rest. This was confusing and led to a lot of backtracking at times only to realize the simple error. Also, it feels a bit cumbersome to have to reach down to the functions and click them every time, but that’s thanks to changes in modern adventure games.

With those issues considered, it still isn’t a bad game. AM is one spiteful, cruel machine but it also has a weird sense of humor. The characters also stand as interesting when you uncover their lives through play. Backdrops, too, are incredibly well done. Adding in the voice acting, I Have No Mouth and I Must Scream is a really impressive adventure game overall which helps it overcome aged gameplay mechanics.


Score: 3.5

3 1/2 out of 5 alpacas


Review code provided
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Telepath RPG: Servants of God Review

Telepath RPG: Servants of God Boxart

Developer: Sinister Design
Publisher: Sinister Design
Platform: PC (Desura, Direct, GamersGate)

This post is part of the Indie RPG Bundle review collection

It’s possible that if you’re reading this review that “Telepath RPG” might sound familiar to you. Having never heard of Telepath RPG: Servants of God before, it was quite the surprise that there were actually two previous games in the series. Both appeared as free titles on Newgrounds. Those Flash titles appear to have set the basics for what the series would become in its third iteration.

Telepath RPG: Servants of God sets the stage in a fantasy Middle East where people have come to impose their religion upon the local people of Ravinale. You and your parents are sternly opposed to these new rulers and vocal enough that your entire family is imprisoned! But there are many others looking to kick these theocrats out of the city. With these soldiers at your side, the player must serve as a tactician to lead them to victory. Unfortunately, the story is static in that you can’t change the main character’s gender or race despite it not affecting much (beyond the obvious usage of “he” in voiced lines).

The game is played from a top down perspective where you control each of the teammates. Actions are always governed by the player and include positioning, attacks, and healing. Each character has a max number of places they can move per turn and distances for their attacks. With each in your hands, it’s required to keep track of positioning so that one character doesn’t block another out of attacking or anything like that. Play is pretty simple and that’s a big part of what makes it so fun. It’s incredibly enjoyable to control the team and keep them smartly placed for the most effective victories.

Telepath RPG: Servants of God

Beyond these main story battles there are also side quests to be completed. Regardless of what you’re doing, Servants of God is infused with tons of chatter. Characters all have personalities apparent through their words and the writing is a pretty good read. Many, but not all, characters also receive voice acting to speak their lines. It seems the voice actors might not be professionals, but they are (usually) not embarrassing to listen to.

One point that might bother some players are the visuals. The gameplay screens for battle and exploration depict characters as very cartoony. It definitely clashes with the otherwise high quality portraits. Some scenes have colored drawn backdrops that both look unpolished and like they were pulled from a fable. I’m not sure how that works out, I appreciated them nonetheless.

RPG players who are willing to spend some time with Telepath RPG: Servants of God just might find it to be surprisingly enjoyable. It’s not perfect, but offers easy to understand gameplay and a variety of difficulty levels so most everyone can play.


Score: 3.5

3 1/2 out of 5 alpacas


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Cognition: An Erica Reed Thriller – Season One Review

Cognition: An Erica Reed Thriller Boxart

Developer: Phoenix Online Studios
Publisher: Phoenix Online Studios
Platform: Mobile – iOS, PC – GOG*, Steam, etc

Cognition: An Erica Reed Thriller is an episodic point and click adventure series which just concluded its first season. It took Phoenix Online Studios about a year to pump out all four episodes, but now that it has concluded we can finally assess how the full product stands against adventure gaming competition.

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Ironclad Tactics Review

Ironclad Tactics Boxart

Developer: Zachtronics
Publisher: Zachtronics
Platform: PC

What happens when you mix the tension of the American Civil War with robots? Well, you get something like Ironclad Tactics. As strange as it may seem, developer Zachtronics have managed to pull off the unusual premise with their own brand of complex gameplay. Played as a tactical, turn-based card game it’s quite the unique title. Being unique isn’t necessarily a qualifier for a good game though, so let’s examine it in more detail.

Ironclad Tactics is played via decks of cards and a battlefield grid with opposing forces on each end. The player utilizes robots known as Ironclads, but also is able to use human troops and stat modifiers as well. All of these tools are summoned via the cards, which are pulled from the selected deck. At the start, there’s not much deck-building to do – you must successfully complete battles to unlock more.

Ironclad Tactics Screenshot

As turns progress, action points are accumulated. AP points are necessary to use any cards as each has its own AP score. Weakling Ironclads cost a measly 1AP while other, more powerful tools are far pricier. Keeping an eye on AP is important as it replenishes slowly. As each turn progresses, you gain AP back, but that also gives the enemy another turn to advance forward. As the decks draw cards randomly, moments of watching the AP meter refill can be intensified further by waiting for the “right” card to be drawn.

If you’re now interested in giving Ironclad Tactics a go then be prepared for some tough fights. This is one hard game. No, it isn’t as outwardly complex as Zachtronics’ previous SpaceChem, but it’s still tough. Without the right deck you just won’t survive. Similarly, puzzle matches (which require you to use a specific deck) can be difficult too as the decks are unfamiliar. Managing your troops against an onslaught of enemies is fun but expect to deal with a lot of retried stages unless you’re a maestro of all card-based games.

With that said, there is a lot of charm infused into the game, making it more than just a basic digital card game. All cards are rendered on the playing field in a cartoony fashion. Between battles, the story is told via comic panels. The art is gorgeously colored although the art style manages to create awkward faces for some characters. Regardless, it helps showcase the effort put into this product which is better than average.

Ironclad Tactics Featured

Unfortunately, likely because of low publicity, there are not many players online if you want to hit up an online skirmish match. The Steam Community forums reveal there are some, but you basically have to befriend them in order to give the mode a try. That, or make sure your friend grabs a copy as well. This isn’t the fault of the game though so much as it is a typical issue with any online component of indie games.

Ironclad Tactics is definitely not for everyone. First, you have to be interested in thinking strategically while playing. Secondly, you have to be able to grasp some basic card game concepts. The main thing though is being persistent and also willing to experiment with new decks. If you’re willing to do all that while playing a single game then go forth!


Score: 3

3 out of 5 alpacas


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Gamebook Adventures 6 – The Wizard from Tarnath Tor Review

Gamebook Adventures 6 - The Wizard from Tarnath Tor

Developer: Tin Man Games
Publisher: Tin Man Games
Platform: Android, iOS, PC (Desura)

This post is part of the Indie RPG Bundle review collection

Many of us have “played” gamebooks in the past whether or not we called them by that name. Perhaps you played Choose Your Own Adventure stories or the Lone Wolf series. Whatever the case, Tin Man Games have been focusing on creating gamebooks for the digital audience and they do quite well at it. The Wizard from Tarnath Tor is the sixth in their Gamebook Adventures line.

The story focuses on your lead character, who begins the story stuck in a trap. You are saved by a wizard who then regales you with a tale about how he came to be there. According to him, he was a wizard from the great City of Tarnath. At least it was until it was destroyed in a rampage. This man asks for you to return to the city and fetch his wizarding tools because he senses that something evil has begun to take place there. And, of course, whether that is believed or not – that’s the journey you must undertake!

The Gamebook Adventure series pays great attention to keeping their games very book-like. Pages look realistic and page flips are animated as well. In a really useful move, you can also increase or decease the font size which is something that can’t be done with a traditional book. The Wizard from Tarnath Tor has a great deal of pages and choices to make along the journey.

As you might expect, it’s the choices that make these games the most interesting. After reading pages of text you are regularly presented with a new choice to make. Choices may reveal hidden objects, new dangers, or simply flesh out the adventure. Battles occur in turn-based fashion with dice rolls deciding the offense and defense of each side.

However, it seems something must have been amiss during its production because the writing does not stand up as well against The Siege of the Necromancer (the only other game in the series I’ve played thus far). No, it’s not necessarily the skill level because I was still curious to unravel the story. Instead, my eyes were regularly drawn to grammatical flubs. That, and the phenomenon of re-using the same word many times in a short span was also common. Even with these troubles, I still found the experience enjoyable.


Score: 3.5

3 1/2 out of 5 alpacas


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Iron Soul Review

Iron Soul Boxart

Developer: BluBee Games
Publisher: BluBee Games
Platform: PC
Review code provided

The ideas behind Iron Soul are great. The game is a mix of 3rd person shooter and platformer in a sci-fi future filled with robots. Developer BluBee Games even name-dropped MDK as one source of inspiration for their title. With that being the case, they have some big shoes to fill. But it doesn’t seem to reach that lofty goal, or perhaps MDK is just not that fun in the modern era.

Players interact with the game through a robot by the name of H-25. H-25 is equipped with a laser gun (to start) and able to jump pitiful distances before obtaining double jump. With that said, the bot does look pretty snazzy in its cab-colored paint job. In the beginning, players are simply tasked with following orders from omnipotent voices – presumably, one is your creator.

Iron Soul Featured

One thing that Iron Soul gets right is the visuals. It’s rare to see independent developers create fully 3D environments but that’s exactly what they’ve done. Once you get out of the lab, things start to look quite pretty as well. Robot designs are a little silly though as your main enemies are orb-shaped bots that either walk on the ground or zip about in the air.

So what brings this game down from being great? Despite the serious work on visuals, the world itself is hard to traverse during platforming segments. Super Mario 64 was not the first game to attempt 3D platforming, but it was the first time it was done well. Iron Soul falls into many of the pitfalls of a bad platformer. It is hard to tell where H-25 will land! Thankfully, most platforming segments are brief, but they can be incredibly painful.

Firefights suffer as well, unfortunately. Perhaps in regards to keeping this game “authentic” to older PC titles, there is no automatic cover system in place. You can cover, but it requires pressing CTRL twice by a wall. This adheres you to it, allowing you to pop up for shots. With this half implementation of a feature it adds more annoyance to fights than there needs to be. After all, you just want to run into cover, not focus on making sure you’ve set it up right.

Iron Soul Screenshot

 

Shootouts are also usually not massive but they can be incredibly annoying as well. For example, an early boss fight features an enemy with an instant kill laser attack. It’s easy to dodge if you can see it coming. However, little enemies will scatter behind you, making you need to face them to shoot. Doing so turns your back to the big enemy though leaving you entirely prone to unexpected laser deaths. Overall, fights are more frustrating than fun, but at least health is plentiful.

This is such a shame because Iron Soul looks great. It just feels bogged down with the worst aspects of older games. There’s nothing wrong with chasing a hard, authentic experience (see another game with the name “Souls” in it) except when it will primarily alienate the players. With that said, Iron Soul may find an audience thanks to fairly good (and unintentionally campy?) writing that is marred by oddball voice actors. There’s something to the game that is intriguing, but you have to get through all the frustrating bits to see it.


Score: 1.5

1 1/2 out of 5 alpacas


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Unemployment Quest Review

Unemployment Quest Boxart

Developer: Charles DeYoe
Publisher: Charles DeYoe
Platform: PC (Desura, Direct)

This post is part of the Indie RPG Bundle review collection

Chances are there’s probably been a time in your life when you’ve found yourself struggling for work. For me, the struggle is current and not something that should be desired by anyone. At the very least I’m lucky enough to have a place to call home until luck finally strikes. So maybe it’s because of my current state but I found Unemployment Quest to be quite a neat and unique title.

You start the game as a young guy who has apparently survived college but can’t find work anywhere around town or even at the mall. Some of his friends have found work and it seems only the main character is left out. Day after day, he must return home to his parent’s house to confront a supportive but disappointed mother and outright annoyed father.

Unemployment Quest Featured

So how does this factor into a video game form? You see, the player must battle those he wishes to give a resume to, and battle for increasing confidence (and gaining money). The fights are much like a typical JRPG and the art style meshes with this. It looks much like a 16-Bit game even if it has some different thematic elements at play. Leveling up helps a lot with fights but still doesn’t seem to change the mood of prospective employers.

In a way, I appreciate the commitment to making job acquisition an impossibility for most of the game. However, because of that, it seems silly that money is so easy to come by in the game. For a while you’ll be stuck broke, but soon enough there are treasure chests that start popping up with gratuitous amounts of money. Real life doesn’t work that way although I sure wish it did! Of course, the money is needed for buying new items a la every other RPG out there.

Once you get past the few iffy points like that, Unemployment Quest is definitely worth checking out. It’s cool to see the various ways the typical JRPG world was tweaked to service a story about the incredibly relatable task of looking for a job.


Score: 4

4 out of 5 alpacas


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The Wizard’s Lair Review

The Wizard's Lair Boxart

Developer: Magicbane
Publisher: Magicbane
Platform: PC (Desura, direct)

This post is part of the Indie RPG Bundle review collection

Roguelikes, roguelikes, roguelikes! It seems like that’s all coming out of the indie scene at times. Of course it’s not, but there are certainly a great deal of them coming out recently. The Wizard’s Lair is definitely another roguelike, but it’s pretty fun, even if there’s little to differentiate it from the hordes of others.

In this game, you are a little adventurer heading through a multitude of dungeon floors. With no knowledge of the layout, the world around you is completely black. This fog of war dissipates once your character moves close, but by then, there might already be a swarm of monsters ready to burst out of the darkness. There’s little you can do at that point though other than to point your measly sword at them before being overrun.

The Wizard's Lair Featured

As is standard of the genre, once you die it’s game over. After that there’s no time to mourn. Simply pick up another game with a brand new character. There are a great many sprite characters to choose from although they don’t appear to change your skills. Basically, all skills and equipment are generated by finding weapons, potions, and scrolls in the dungeon. As your inventory is limited there is only so much junk that can be carried at any one time.

Visually, The Wizard’s Lair seems to fall in the middle of roguelike graphics stylings. After all, there’s only so much one can do with the highly recycled premise of dungeon crawling for loot. Actually, perhaps that’s not a fair assessment with other roguelike games such as FTL existing. In any case the graphics are serviceable. Unfortunately, there doesn’t seem to be any music. There are sound effects though (which can be toggled off if you wish).

There’s nothing wrong with The Wizard’s Lair but it’s not particularly distinctive either. The nicest feature to me was instant compatibility with a 360 game controller. It also is a very fast game, making it easy to run through a few levels during a break.


Score: 2.5

2.5 out of 5 alpacas


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Foul Play Review

Foul Play Boxart

Developer: Mediatonic
Publisher: Devolver Digital
Platform: PC (Reviewed), Xbox 360 – XBLA
Review code provided

“All the world’s a stage” is a quote which well reflects the realm of gaming. Games themselves tend to be visually represented stories, often mimicking tricks used first from plays or films. But every once in a while we get a game that doesn’t eschew that fact. Instead, we get something like Foul Play in which the lead character narrates his story and then acts out memories through a stage play.

Baron Dashforth is a self-proclaimed “daemon hunter” as well as a gentleman. That much is evidenced through things like his top hat and mustache. Despite his supposed gentlemanly nature though we are tasked with making Dashforth brawl his way through copious enemies and stages. From a beginning in Egypt all the way to the hellish daemon plane, there’s a lot to see.

Fights themselves can easily become button mashing fests. In order to lessen this, developer Mediatonic chose to offer special challenges on each stage. There are three at a time and often ask players to either defeat enemies in a certain time frame, keep civilians safe, or destroy enemies in a certain fashion. Successful completion of all three grants the player a new reward. The hardest challenge to complete almost always ends up being the one that asks players to chain successful attacks in excess of 100 hits.

Foul Play Featured

What makes pulling off a 100+ combo difficult? Primarily, it is the controls but the visuals also play into it. For one, Dashforth is small and not particularly speedy. Because the game takes place on a “3D” plane, he can move into the foreground, middleground, or background. Getting from one side to the other is pretty slow, even after gaining a useful ability in the third act. With not enough speed, you can find yourself losing a chain simply because you can’t get to another enemy in time.

The art style also causes trouble. Many of the characters are the same skin tone as Dashforth and about his size. When they aren’t dressed up in costume, it’s easy to lose track of your character among them. Similarly, when a massive enemy (or group of them) appear, they can completely obscure the view of your character. Static objects become see-through when you’re behind them so why can’t the big baddies do the same? Then, when there are enemies clustered all over each other, it is simply easy to not notice one is prepping an attack that will break your combo. Dodging and blocking is very easy and quick, but you can’t dodge effectively if you can’t see what’s coming!

Foul Play Screenshot

Players can enter into Foul Play solo or engage in local or online co-op. When in co-op the game makes more sense. This is because story scenes feature both characters and then have the second disappear once the single player resumes control. Perhaps the story itself isn’t that exciting, but it is able to offer some laughs along the way.

I did not much care for character designs, but that’s not to say the art as a whole is awful. This is not the case. The animation is smooth and the play aesthetic is used well. Heading to a new part of the screen often has backdrops being switched out, and new things hanging from wires off the ceiling. Similarly, enemies dress up as crabs, bears, and more and you can always see their face tucked into the costume. The concept of having the game be one big stage play is executed well thanks to the art design.

For as cute and silly as the visuals are though there is still work that needs to be done to tune up gameplay. It is easy enough to play but frustrating in other design areas. Even with all moves unlocked, it’s still hard to keep attack chains going far beyond 100. At times, it feels like a chore and that’s something you never want a game to become. Foul Play is one game that seems to emphasize style over substance. Pick it up if you and a friend absolutely adore brawlers and can run through the five acts together.


Score: 2

2 out of 5 alpacas


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Gamebook Adventures 2 – The Siege of the Necromancer Review

The Siege of the Necromancer

Developer: Tin Man Games
Publisher: Tin Man Games
Platform: Android, iOS, PC (Desura)

This post is part of the Indie RPG Bundle review collection

Before being part of a bundle, I have to admit I had never heard of Tin Man Games or their Gamebook Adventures series. However, after playing, I have found that The Siege of the Necromancer is an incredibly entertaining game and something I need to have more of in my life. Why is that? What exactly is a “Gamebook Adventure”?

If you’ve ever played with a Choose Your Own Adventure book then you’re likely familiar with the premise. In this title, you are presented with a long story, almost purely comprised of text (although images pepper some pages). As you read, there will often be choices presented which can lead to very different outcomes. The main goal is, well, to survive the adventure!

Siege of the Necromancer Featured

Gamebook Adventures 2: The Siege of the Necromancer starts you out in the middle of action. You and a band of a couple of men are seeking to survive rampaging goblyns. Things quickly go downhill, but you make it out alive. From there, you must explore and visit new environments on your travels. There are a great deal of helpful tools to find but, unfortunately, there are also a great deal of enemies standing in your way!

Battles are more interesting than the Choose Your Own Adventure books of yore because they actually play out more like a RPG. During a fight, you roll dice to set attack power or defense. Enemies roll as well and whoever has the higher roll will either be able to attack, or alternately, dodge an attack. It works out quite well and becomes tense as you watch the dice fall on-screen. Those who think the animation is too slow can also make it quick.

Beyond that, there are seemingly hundreds of choices to make throughout a single playthrough of The Siege of the Necromancer. Even after a successful playthrough there’s still so much left that you can easily give it another run. Put simply, the game is a ton of fun although most might not even consider it a “game”. It certainly makes me want to check out what else Tin Man Games has to offer!


Score: 4

4 out of 5 alpacas


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