PlayStation 2 Region Free Modification – MechaPwn Tutorial

2021 has been an incredible year for the PlayStation 2 modding scene. The PS2 may be over twenty years old now, but the community around it is still quite strong. Earlier this year, MechaCon was dumped in full. This allowed […]

Blood: Fresh Supply Review

Developer: Monolith Productions, Nightdive StudiosPublisher: Nightdive StudiosPlatform: PC – GOG, Steam I first tried to play Blood years ago but failed due to extreme inability on my part. The game seemed way too tough to even survive the first level! […]

Wacko (1982) Review

Director: Greydon ClarkWriter: Dana Olsen, Michael Spound I didn’t know quite what to expect from Wacko. Horror comedies are all over the place these days, but they were still a fairly new concept in the 80s. And like many 80s […]

Dominique (1979) Review

Director: Michael Anderson Writers: Edward Abraham, Valerie Abraham I was recently introduced to Vinegar Syndrome. These purveyors of obscure genre films quickly caught my attention due to the fact that they released many films I wanted – and many I didn’t know […]

Hellraiser III: Hell on Earth (1992) Review

Director: Anthony Hickox Writer: Clive Barker, Peter Atkins Year: 1992 The original Hellraiser left quite an impression on me. Not only was it creepy, but it had a powerful visual aesthetic that stands up today. Years ago I watched the sequel and didn’t […]

 

Awesome Games Done Quick 2014 is Live!

Awesome Games Done Quick 2014

In case you’ve never heard of it before, Awesome Games Done Quick is an annual stream brought to online viewers everywhere thanks to Speed Demos Archive (SDA). The SDA site is home to some of the best speedrunners out there and is quite the community!

Their marathon stream, which started today, brings a great deal of well-known speedrunners together and lets them showcase their abilities live on Twitch. The Awesome Games Done Quick 2014 marathon began at 9 AM today, and will continue all the way until January 11th. Yup, it’s practically a whole week of continuous speedrunning!

I encourage any game fan to watch, not just the speedrun-obsessed. It’s tremendously fun to see people play your favorite games and “break” them or make them seem far easier than they are. If you have ability, it would also be worth supporting the Prevent Cancer Foundation, which SDA have selected as their donation charity.

Here’s the stream schedule if you’d like to tune in for a specific game or challenge.

Zigfrak Review

Zigfrak Boxart

Developer: Entheogen Studios LLC
Publisher: Entheogen Studios LLC
Platform: PC – Desura, Fire Flower Games, GamersGate, Indie City, IndieGameStand, Shiny Loot, Steam

Outer space has been the backdrop for many, many games over the years. The 4x genre thrives there and many other games attempt to utilize the immense landscape to their benefit. Most of these titles end up feeling quite dry, though. Zigfrak has a very different tone and ends up being just the kind of space-based action RPG I was looking for.

Zigfrak begins with you being a new pilot on the side of the humans. As you play through missions, your rank increases and your ship gets decked out with increasingly cool wares. There is a story progressing about aliens and whatnot, but it doesn’t feel tremendously important. This is because the gameplay completely overshadows anything else with how entertaining it is.

Commanding your spaceship in Zigfrak is pretty easy. By using either the keyboard and mouse, or just mouse, you can zip around with little issue. Collecting space junk, cloaking, and other features are also simple to pull off. Many missions result in unexpected dogfights which is where the game really shines. With enemies on you from all angles, it quickly becomes a frantic test to see if you can stand against all of them. The music becomes fast-paced in response and it’s extremely cool to see enemy ships explode in ridiculous fashion.

Zigfrak Featured

Even though I wasn’t enamored with the story, the writing is very well done. Instead of trying to be serious, there is a lot of humor involved. I couldn’t help but laugh at a few missions due to their phrasing. When it seems that a lot of space games lately focus on dull specifics, Zigfrak stands out as simpler to pick up and play. The only issues I had were sometimes being confused by how to complete a mission task. Although the game is very good at writing out the steps, some of them came across as unclear to me.

Overall, I don’t know the last time I had so much fun with an action RPG set in the vast expanses of space. I love that Zigfrak doesn’t take itself too seriously and loads players up with exciting firefights, loot, and amusing mission prompts. If you’d like to test pilot the game first, you can download the demo off the official website.


Score: 4

4 out of 5 alpacas


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Violett Review

Violett Logo

Developer: Forever Entertainment S.A.
Publisher: Forever Entertainment S.A.
Platform: Mobile – Android, iOS PC – Steam

Violett is just your average teenager. Her parents have forced her to leave her friends behind as they move to an old house in the country. She’s angry and expects her life to be dull from here on out – until she spies a strange charm. Upon picking it up, she gets transported to another world. This Alice in Wonderland-esque adventure definitely wasn’t what she bargained for!

With the game named Violett after the lead character, it’s obvious that we will spend our time playing as her. Gameplay is of the point and click variety, with a few small tweaks. Along her journey, she discovers new powers. The first grants her telekinesis which is indispensable at times.  Continuing along reveals more, as well as a need to collect orbs to power some skills. Orbs decorate landscapes like a hidden object game and you’ll never have to worry about running out.

Violett Screenshot

As would be expected with a point and click adventure game, there are many puzzles to solve. Some are simple while others require a bit more thought. However, they’re often quite fun and unique. There were a few times I got stuck, and unfortunately, the in game “hint” system rarely offers any tangible hints. Those who can’t figure something out will likely find the Steam Community a great resource.

Interestingly, the story is told without much use of real language. Violett and her family speak gibberish as do the insects and other creatures living in the strange world. Still, you can grasp what characters need to solve their problems via illustrations. Adventure fans who love witty writing won’t get that here, but don’t skip it up just yet!

What Violett does so amazingly is create an environment that stands out against the droves of competition. This game doesn’t just suggest Violett is inhabiting a wonderland – it shows you. The inhabitants are unusual and the backdrops are simply stunning. It’s impossible to convey how awesome they are until wandering into new areas yourself. Seriously, it’s been a while since an adventure game required me to fight the urge to continuously save screenshots.

Violett Featured

Music is another high point for the game. Although there are not a ton of songs, each song is great. They all come back to the game’s theme but each do so in unique ways. Also, even though there aren’t a ton of songs, they’re the kind you are excited to hear one more time. Buying a copy through Steam nets you the official soundtrack at no extra cost, which is definitely handy.

There’s a lot to say about Violett. Although it is not a perfect adventure experience, it offers a wonderful time. From the unique and creative puzzles to the gorgeous backdrop and accompanying soundtrack, it’s hard to ignore the game. Start up Violett and you’ll be in for quite the journey!


Score: 4

4 out of 5 alpacas


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Blockland Review

Blockland Logo

Developer: Eric Hartman, Ben Garney
Publisher: Blockland LLC
Platform: PC – Amazon, Direct, Steam

Blockland is a game with a long history. Yet, many never even knew it existed until the recent Steam launch! The game first got up and running in 2004 when it was freeware. Around 2006, the developers received a call from Lego, but nothing ever came of it. In 2013, the finished game has finally graced Steam and to many it is being treated as a completely new title. No, it’s not a Minecraft or any other craft clone. For one, it came out long before it, and is quite a different experience regardless.

So what can you do in Blockland? A whole lot of stuff, as it turns out. The game is a tremendous sandbox that grants you a huge amount of blocks that can be used to build things. The blocks look a ton like Lego parts, which means if you’ve ever played with Legos you can grasp how building works here. Well, sort of. The controls for building are fairly difficult to wrap your head around at the start. Eventually, you learn about features such as Super Shift and other ways to expedite building, but until then it is a fairly painful experience. The included tutorial doesn’t explore advanced concepts at all, unfortunately.

Blockland Featured

I learned a fair amount by simply joining a newbie-specific server. The place was full of new players and had someone around to answer all sorts of questions. They also were willing to demonstrate, which was incredibly helpful. Building is just one aspect of the experience, though the wide variety of blocks leaves room for impressive structures.

Players can completely ignore building and instead play a variety of minigames. There are a handful to start with, such as racing, death match, and platforming. There is no offline mode though. You head to a specific server (such as kart racing) and join up with other players there. Unlike a lot of Steam indie multiplayer releases, Blockland has a lot of players online at once (200+), so you rarely have to fear being stuck alone. Many more gametypes are available, but require external add-ons.

Blockland Screenshot

The biggest hurdle with getting new players into this game will likely verge on add-ons. As there is no Steam Workshop support right now, it requires players to go to the official forums and download new stuff (minigames, maps, etc). They can utilize other outside programs such as Return to Blockland to streamline the process but many Steam users don’t wish to do extra work with any of their games.

There is no game in my mind that currently allows for the level of craftsmanship in building as Blockland does right now, thanks to its many block types. However, it isn’t acclimated toward beginner use. The community itself can be very helpful (as in the newbie server) or crass. Since you’ll spend most of your time with them, this is important. Thankfully you can turn off chat. Blockland is one unique multiplayer-focused experience that deserves more credit than Steam users are giving it.


Score: 3

3 out of 5 alpacas


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2013 Reviews in Review

Kairo Featured

So this was a pretty intense year for me. A whole lot happened both inside and outside of the gaming realm. While not everything was good, there was certainly a lot of exciting events that occurred this year. In regards to gaming, I was able to attend both E3 (again) and IndieCade for the first time. These were experiences I hope to continue in the following years! But if not, I’m glad to have had them at all.

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Theme Park Review

Theme Park Boxart

Developer: Bullfrog Productions
Publisher: Electronic Arts
Platform: PC – Amiga, Amiga CD32, DOS, GOG*

Many 90s children grew up with a little game called Roller Coaster Tycoon. However, it was not the first great theme park-related tycoon out there. That honor should be attributed to Bullfrog’s wonderful Theme Park. This title gets overlooked at times due to Theme Hospital, which they developed a few years later. In any case, let’s take a look back at this classic simulation game.

Theme Park, as the name implies, has the player take on the role of a theme park entrepreneur. Starting from scratch, it is your duty to design the layout, hire staff, pay attention to visitors, and keep track of new park technology. Basically anything that you might expect to have to do when managing a theme park is in this game.

It’s a bit tough to comprehend at first. Laying out park attractions, restaurants, bathrooms, and foliage is fun – until you realize you must think ahead. Spend all your money creating a massive park and staff get left out in the cold. Similarly, if you make your park cramped by design it will be harder to expand later without demolishing buildings. Your staff also happens to be ridiculously incompetent. Janitors in particular like to run laps in the cleanest corners of a park, leaving visitors to experience a yucky walkway. Be absolutely sure to institute patrols for each of them!

Theme Park Featured

Even after roughing out the park, there is more to do. Restaurants require food supplies which don’t replenish on their own. Sometimes, union workers try to increase their wages. On other occasions, one poor visitor may become sick and cause a chain reaction of vomiting. You simply must be prepared for anything. Unfortunately, the map’s default zoom is quite close making it hard to know exactly what is happening at all times.

Although Theme Park is over twenty years old it has an art style that still holds up. The pixelated landscape has a really nice style to it. Buildings are also depicted in fun ways, such as burger stands being shaped like gigantic cartoon hamburgers. Everything looks wonderfully charming and inviting. Of course, it’s actually a pretty tough title, but at least it looks cute!

Theme Park is the kind of game that never ages. Even though many new tycoon games have come and gone, there’s something innately special about this one. It grants the player complete control but balances it with strategic elements. Making your park the best around is tough, but very much worth it.


Score: 4

4 out of 5 alpacas


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Marcus’s Off the Beaten Path Game of the Year Picks

Marcus Only

For some reason, the gaming world always gets into a frenzy about “Game of the Year” awards. Although they are unnecessary, I do find them to have some use. It’s a great way to show people games they may have missed out on during the year! I’ve already created a top 10 list for Game Podunk but (for various reasons) kept a few separate so they could be written about here. In no particular order, here are some games I loved that (almost entirely) came out in 2013.

The Cat Lady Featured

The Cat Lady

Soooo… The Cat Lady came out in December of 2012, making it technically not fit into a 2013 list. However, it nearly came out this year and only recently saw a Steam release so there! In any case, this is an incredible adventure game. It’s not point and click, but close enough as you navigate left and right with arrow keys. Solving puzzles is usually not tough, but the main point of playing is to see the dark story unfold. Protagonist Susan is in a very unique situation and I simply needed to get through her entire journey.

Kara No Shojo Featured

Kara no Shojo

It’s no secret that I love visual novels and this was one of the couple that I jumped on for its English release this year. Since most of the lot I play deal with high school students, it was interesting to assume the role of a tired detective. His search into a string of murders was compelling, and the need to catch the culprit was my drive to continue playing. Even after figuring it all out, I went back to play more and uncover even more.

Queers in love at the end of the world

queers in love at the end of the world

This is a super short Twine game that was created for a Ludum Dare competition. The world is about to end in ten seconds and you, the player, are spending them with the person you love. How do you spend those final precious seconds of existence? I fumbled with my choice, hurried to read as if that would stop time, but then the game ends. The experience stuck in my mind and I want others to experience it too.

See No Evil Featured

See No Evil 

The world of visual novels and dating sims is immense, but there’s very little available in English that targets any part of the LGBT audience. See No Evil is one of these titles, with its focus on romanceable bara characters, it caters toward gay men primarily. But it’s not just an exercise in eroticism. Alongside mostly simple point and click gameplay stood engaging characters that you wanted to see “live happily ever after”. Actually obtaining the good end is tricky, but left me feeling completely satisfied.

Teslagrad Review

Teslagrad Boxart

Developer: Rain Games
Publisher: Rain Games
Platform: PC – Desura, GOG*, Steam

What is it about the puzzle platformer that continues to draw independent developers to the genre? In many respects, it doesn’t seem the easiest type of game to make. Instead, it seems one that (despite rampant saturation) is a genre full of new and exciting possibilities. Teslagrad is the latest puzzle platformer out that shows the greatest promise. Whether it lives up to expectations, however, is debatable.

Teslagrad is most certainly trying very hard. By simply starting up the game for the first time you’re greeted to a rainy night against gorgeous hand-drawn backdrops. Without any words, the story begins, as a young boy is forced to run far away from home in the stormy night. He comes upon the Tesla Tower and enters, wherein he will face a great many puzzling challenges.

Yes, Teslagrad is so named for Nikola Tesla. Why? Because the primary feature of most puzzles deals with electricity (and magnetism). You begin with nothing, but gain new items which allow you to interact with electrically charged platforms, charge items yourself, and the like. For some reason it was hard for me to get a firm grasp on electricity puzzles, though. It’s not as if I hate the genre. On the contrary, most of my free time is spent playing various puzzlers. So why these puzzles continued to feel more like guesswork than skill was an incredibly odd experience. It shouldn’t have to be said, but your own playthrough may very well feel different.

Teslagrad Screenshot

Metroidvania fans will be happy to know that Teslagrad also fits into that style. Tesla’s Tower is not a completely linear thing and you can charge into a variety of rooms whenever you want. If one puzzle seems too hard at the moment, go elsewhere. Maybe you’ll find a new item! Or, maybe you’ll stumble across one of the game’s five bosses. Considering how expansive the game feels, it was a bit of a letdown to see there were not more boss encounters. They are pretty neat battles, even if they rely very heavily on simple pattern recognition.

So we’ve got a game that is entirely ambitious, looks great, and has a huge non-linear castle to explore. Yet, something about it only ends up feeling slightly above average. Puzzles that required very precise jumps were incredibly annoying, especially when there were not checkpoints in the middle of them. Making a game mechanically tough can be done well, but it doesn’t feel like Teslagrad pulls that off. After all, it varies back and forth between easy and hard. Usually, if a game is hard it stays that way throughout, or slowly ramps up in difficulty.

There are definitely players out there that will love the intriguing experience that Teslagrad provides. If you think that’s you then go ahead and buy it! For me, I just couldn’t get over the feeling that the designers crammed all their expertise into creating something gorgeous and expansive but forgot the most important ingredient – heart.


Score: 3

3 out of 5 alpacas


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Zombie Shooter Review

Zombie Shooter Boxart

Developer: Sigma Team
Publisher: Sigma Team
Platform: PC – GOG*, Steam

Ah, the twin stick shooter. Its simplicity is what draws me in. Sigma Team are a fairly well known name within the genre thanks to their Alien Shooter games. But did you know they made a couple of zombie versions? That’s exactly what Zombie Shooter is. Instead of aliens you’re faced with copious hordes of the undead.

Players can choose to play as a woman or man and then level up their character between stages. There are a handful of stages and each has its own appearance. Levels aren’t huge although you usually have to locate and then plant dynamite to proceed. Other times, you flip switches to open doors. In any case, enemies constantly flock you making it difficult.

The main method of increasing difficulty seems simply to offer more of the stronger enemies at a time the further you proceed. This is kind of annoying, but also exciting. Playing through the first few levels is a breeze but Zombie Shooter suddenly kicks into high gear. By the end, you’re frantically running for cover and hoping you’ll survive the next massive wave. The leveling system of weapons makes it so you usually don’t run out of ammo, though.

Zombie Shooter Featured

Graphics are not particularly fancy but they weren’t even at launch. They seem to recall 90s games more than anything of their actual generation. One thing that they got right was the blood. Tons of gore proliferates the screen. Eventually, stages end up being so caked with blood that the floor is entirely red. You can change the blood color but what’s the point?

There are some problems with Zombie Shooter and the biggest is the main character’s ability to get stuck on environment geometry. It happened on three stages for me and was a source of very unneeded panic and frustration. Getting randomly stuck makes you an open target from all angles and routinely caused failure. Another issue is due to the isometric viewpoint. With no ability to change the angle, zombies can be hidden and launch surprise attacks.

All of this is to say that the game is fun, but very brief, and you likely won’t come back later. For whatever reason there is no multiplayer mode which would have enticed me to play some more. It won’t do much harm to play Zombie Shooter but you’ll probably want to seek out something with a pulse.


Score: 2

2 out of 5 alpacas


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Terror in Christmas Town Review

Terror in Christmas Town Logo

Developer: Michael Zerbo
Publisher: Michael Zerbo
Platform: PC – Direct

Back when DOOM was huge everyone wanted to jump in on the shooter craze. Pie in the Sky was a program which let users create their own 3D FPS titles. One game that utilized this software went by the name of Terror in Christmas Town. As the name implies, it is a shooter but with a Christmas theme.

Although there are elves, seals, and Eskimos dotting the landscape, there are also bunches of mean bears out to get you. How do you stop them? Simply pick up a shotgun or a rocket launcher! Because this is a game based around a holiday, however, using these weapons doesn’t render a big, bloody mess. Instead, the bears turn into smiling snowmen. Your own health is represented by a melting snowman. It’s kind of cute/creepy.

Terror in Christmas Town Featured

The game plays like what you would expect from a DOOM clone, except it has a more robust inventory system. But beyond that, it’s a pretty dull experience. There was no audio in game when I played, although there was an initial sound clip upon loading the game, so I’m not sure what that means. But without any sound at all, the experience is far lonelier. It’s also annoying to not hear bears roar or something to know that one has suddenly snuck up behind you.

Terror in Christmas Town is an interesting effort but there’s not much to it. The Christmas theme at least makes it stand out against other Pie in the Sky-made games, but why play it when you can just grab the genuine artifact?


Score: 1

1 out of 5 alpacas


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