Posts Tagged ‘1990s’

Gadget: Invention, Travel & Adventure Review

gadgetboxart

Developer: Synergy Inc.
Publisher: Synergy Interactive Corp.
Platform: PC – Windows 3.1, MacOS; PlayStation 1

Playing obscure video games is one of my favorite past times. As such, I’ve kept Gadget: Invention, Travel & Adventure on my radar for years now. After finally playing, it’s safe to say it wasn’t worth the wait. This adventure game certainly has style, but it’s not backed up by anything else.

Gadget starts off with our protagonist waking up in a hotel room. They pack up their luggage and prepare to check out. A creepy bell boy stops them on their way out – they must speak to someone downstairs, apparently. Heading down the elevator yields another creepy incident with a small child (whose luggage is an exact duplicate of your own). As it turns out, after leaving the elevator, you realize he swapped the cases. Now instead of clothing you’ve got a case with binoculars and inset space for oddly shaped objects.

gadget1

For whatever reason, there’s a quest to find a scientist – and only you can do it. As this proceeds, other scientists and shady men give you tips about where to go next. The vast majority of gameplay revolves around traveling along a train route. Most adventure games of the era included many puzzles. There are barely any puzzles in Gadget: Invention, Travel & Adventure. Most of the experience feels incredibly repetitive. Board the train, talk to everyone in the area, and then head to the next stop to do the exact same thing.

It’s a shame that the point and click gameplay is terribly uninspired. It’s clear that the developer had something far grander in mind with the sci-fi and political storyline it tells. Well, it’s hard to know exactly what was meant by everything, as it eschews traditional storytelling for a lot of psychedelic imagery. Mind control and aliens might be involved? One awesome point worth mentioning is the noise-style soundtrack by Koji Ueno. These tracks wouldn’t be out of place in a Silent Hill game!

If there were more focus on providing a slightly more coherent narrative, or more compelling gameplay, I would’ve eaten Gadget: Invention, Travel & Adventure up. As is, though, it’s a superbly weird game that fails to truly engage the audience in its short two hour playtime.


Score: 2

2 out of 5 alpacas


About our rating system

Goosebumps: Escape from Horrorland Review

goosebumpsescapefromhorrorlandboxart

Developer: DreamWorks Interactive
Publisher: DreamWorks Interactive, Microsoft
Platform: PC

What do you get when you mix R.L. Stine’s Goosebumps novels with an adventure game? Perhaps surprisingly, you end up with an entertaining experience. Goosebumps: Escape from Horrorland takes players to the Horrorland amusement park where they must find their friends and parents and try to escape.

The theme park features multiple themed areas, such as an Egyptian pyramid and vampiric town. As per adventure norms, most areas remain blocked off until you solve a certain puzzle. Puzzles are simple in nature and shouldn’t take too long to solve – unless you’re really having a tough time to understand one.

goosebumpsescapefromhorrorland

Goosebumps: Escape from Horrorland features 3D rendered backdrops alongside FMV sprites and video sequences. This is fantastic and fits right in with the Goosebumps TV show in terms of acting. The best thing about the game is it features Jeff Goldblum as a campy vampire. It’s a shame he didn’t get more screen time!

Simplistic gameplay and puzzles means it should only take one to three hours to complete the game. There are two endings – one good and one not so good. Even if you fail the final puzzle, you might still get the good ending. Goosebumps: Escape from Horrorland provides a silly, short romp through an off-kilter theme park that you won’t soon forget.


 

Score: 4

4 out of 5 alpacas


About our rating system

9: The Last Resort Review

9thelastresortboxart

Developer: Tribeca Interactive
Publisher: GT Interactive
Platform: PC – Windows 3.1, 95, Mac OS

For every Myst, there are at least twenty forgotten point and click adventure games. 9: The Last Resort had everything going for it in 1996. It was the first game developed by Tribeca Interactive and produced by Robert DeNiro. Alongside stunning visuals was even more star power with Aerosmith (Steven Tyler and Joe Perry), James Belushi and even Cher lending their voices to the game.

Unfortunately, adventure gaming fans have the uncanny ability to smell a stinker when they see it. 9: The Last Resort drops players off at “The Last Resort.” Apparently your uncle devised a retreat for artists to go and get their creativity back. However, weird undulating shrimp aliens came and destroyed the Muse Machine, rending the resort useless. You must rebuild the Muse Machine, solving copious puzzles along the way.

9thelastresort1

This title definitely looks great. Artist Mark Ryden provided a distinct visual aesthetic (as well as framing his paintings throughout the resort). Most puzzles don’t feature this level of artistry. Expect a lot of routine music-based memory matching puzzles that quickly wear out their welcome. No puzzles generally prove too obscure to require a walkthrough.

There’s also the matter of a pipe organ which plays a massive piece in multiple puzzles. Historically, people look upon the organ and its cryptography-style puzzles annoying. I actually enjoyed deciphering them – except for the point at which my game became locked in an un-finishable state. Beware: Absolutely do not use the coins to talk to Isadora (Cher) until you’re ready to play all songs.

9thelastresort2

There are just too many annoying moments in 9: The Last Resort to recommend it. For example, a shooting sequence occurs late into the game. The whole thing drags on way too long and is pretty tough to win. The game is humorous at times, but mostly meandering. If you’ve never played 9: The Last Resort before, feel secure in your decision to continue avoiding it.


Score: 2

2 out of 5 alpacas


About our rating system

Immoral Study Scenario 1: Shirakawa Reiko Review

immoralstudy1boxart

Developer: Scoop
Publisher: Himeya Soft
Platform: PC – Windows 95, PC-98

There are all kinds of stories in visual novels. Some are action packed mecha tales while others focus on pure romance. Certain titles include sexual content as part of the story (eroge) and others (nukige) make that their sole aim. Immoral Study Scenario 1: Shirakawa Reiko falls squarely into the nukige camp.

Read more »

Pro Lesring: Ring Out!! Review

prolesringringoutbox

Developer: ZyX
Publisher: Otaku Publishing, Ltd.
Platform: PC – Windows 95

It’s pretty easy for English-speaking gamers to access visual novels these days via official translations, original English titles, and fan translations. Back in the 90s, your options were much more limited. European publisher Otaku Publishing, Ltd. released a handful of games before their piracy-based demise at the turn of the new century. They brought out Pro Lesring: Ring Out!! in 1997 for Windows PCs.

Read more »

The Time Warp of Dr. Brain Review

The Time Warp of Dr. Brain Boxart

Developer: Sierra On-Line
Publisher: Sierra On-Line
Platform: PC – Windows 3.0, Mac

Once upon a time I played games purchased from the Scholastic Book Club. One of these was The Lost Mind of Dr. Brain. At the time I believed it to be the only one of its type out there, only to later learn “Dr. Brain” was an entire series. Unfortunately, it looks like by the time The Time Warp of Dr. Brain came around that the developers had all but run out of good ideas for puzzling minigames.

There are ten minigames this time around and little else. You’ll find absolutely no story wrapping any of it together. Each puzzle comes with three difficulty options and an unknown (to me, anyway) amount of levels per game. The big issue is that some games are given too much instructions while others receive no instructions at all. Oh, and the fact that it’s just not any fun to play the vast majority of them.

The Time Warp of Dr. Brain Featured

A few of the included puzzles are simply rehashes of existing mental games people play. It’s in these modes based on well-known logic exercises that are at all enjoyable. The rest, such as one which simply requires players to swim without running out of air, aren’t even worth the edutainment moniker. This is disappointing because both The Lost Mind of Dr. Brain and Castle of Dr. Brain were fairly interesting to fuss with.

The graphics and audio are just fine and certainly appropriate for the mid 90s gaming scene. Outside of one or two stand out minigames, however, the game is a total flop. Even Dr. Brain himself acts like he doesn’t care one bit about the player and their success/failures. Anyone looking for a good edutainment title should steer clear.


Score: 1

1 out of 5 alpacas


About our rating system

Who Killed Sam Rupert: Virtual Murder 1 Review

Who Killed Sam Rupert Virtual Murder 1 Boxart

Developer: Creative Multimedia Corporation
Publisher: Creative Multimedia Corporation
Platform: PC – Macintosh, Windows 3.0

It’s pretty obvious that people love a good murder mystery. Why else would we have copious literature, TV shows, and an unfortunate obsession with real life unsolved crimes? That’s why it makes total sense when the earliest FMV-enabled PC games focused on murder scenarios. Who Killed Sam Rupert – Virtual Murder 1 was just the start of an entire four game series by Creative Multimedia Corporation.

As you might guess, Who Killed Sam Rupert – Virtual Murder 1 focuses on the murder of a Mr. Rupert. This restaurant owner was well-liked by some and, unfortunately enough, detested by multiple people close to him. It’s up to you to determine who exactly killed the man and why. The game throws a tremendous amount of red herrings at you. However, it’s laid on so thick that most should pick up on avoiding the “obvious” path.

Who Killed Sam Rupert Virtual Murder 1 Featured

In some ways, the game is an early 90’s version of Her Story. However, instead of just getting the FMV stories of eight key suspects, you’re also free to dig through police-collected records as needed. That includes terse interviews with restaurant patrons on the night of the murder, lab details, and more. Many found this utterly dull (according to reviews of the era) but it was enjoyable enough to me.

The key failing point for all this searching to unearth clues is that Who Killed Sam Rupert – Virtual Murder 1 is timed. There are only six in-game hours to learn about the case and successfully peg a murderer. Because of the arbitrary restriction, you’ll need to play through multiple times. Despite very clearly showing its age with postage stamp sized videos and relatively simple murder/motive, Who Killed Sam Rupert – Virtual Murder 1 is a neat way to spend an hour or two.


Score: 3

3 out of 5 alpacas


About our rating system

The Residents: Freak Show Review

The Residents: Freak Show Boxart

Developer: The Cryptic Corporation
Publisher: The Voyager Company
Platform: PC

The Residents are a band which have been around since the 70s crafting seriously unique music and mixed media experiences. As a fan, I’ve hungered for years to pick up the multimedia CDs they produced in the early 90s. The Residents: Freak Show is the very first of these experiments and came out alongside a music CD of the same name.

At first, I feared this would be a seriously lackluster product. The adventure title certainly seems that way at first. You simply click between a few screens which take place inside a, well, “freak show” and get a little CG representation of a performance. The graphics definitely look a bit lumpy and weird, but somehow that enhances the charm over 20 years later. Search a little deeper and you’ll uncover a whole other, and far longer, segment of gameplay beyond the easily accessible exhibits.

The Residents: Freak Show Featured

Hidden behind the Mole Man’s exhibit, as well as behind a “no admittance” sign you’ll find hours of extra content. For the Mole Man in particular, you actually get to hear (and watch) the story of how he became a member of the troupe. Unfortunately, it seems the other characters don’t get the same treatment. With that said, every main character has basically a music video which includes their entire song from the Freak Show album. It also feels like each character is given a believable edge which wasn’t present through the song lyrics alone.

Seeing one of my favorite The Residents albums in action was a stunning event. This CD-ROM absolutely exceeded my expectations with the huge amount of care given to each character’s video as well as the level of interactivity. It could have easily been a slideshow, but Easter eggs and additional story content make it an enjoyable exploration of an album. If you’re a fan of The Residents then at some point you need to play The Residents: Freak Show.


Score: 4

4 out of 5 alpacas


About our rating system

Outlaws Review

Outlaws Boxart

Developer: LucasArts
Publisher: LucasArts
Platform: PC – GOG*

So, westerns have never really been my “thing.” With that said, I’m surprised at how few video games have ventured into that territory considering how perfect a setup the film genre provides for games. Outlaws plants you in the shoes of James, a retired marshal and family man. As is so painfully typical of these storylines, he returns from a routine trip to find his partner, Anna, dying. He also finds the farmhouse aflame and their daughter kidnapped. James must find where she has been taken and enact revenge along the way.

Once you get over how routinely ham-fisted the storyline is, the gameplay proves quite fun. It’s a FPS based off the same game engine used for Star Wars: Dark Forces. Gameplay is super fast and enemies are everywhere. There’s also a bunch of keys strewn about stages to unlock other parts of each. Outlaws definitely feels like an older style FPS, but the setting is what really captured my interest. And, despite the obvious storytelling, the animated cutscenes sell it effectively.

Outlaws Featured

My biggest issue with Outlaws has nothing to do with the game itself, but with my inability to play more than one stage in a single sitting. It causes my motion sickness to flare up immensely (even with head bobbing turned off). There’s just something about this engine. So, take heed if you suffer from motion sickness as well. It’s a shame, really, because I’ve immensely enjoyed the experience otherwise.

Sometimes it does get a bit tedious. You migh happen to forget where the specific locked door you need is. Other times, cruel cowboys will shoot you from areas you’d never even think to check. But in all, Outlaws is a pretty darn refreshing gameplay experience. That’s really weird to say for a title nearly 20 years old, but apparently it holds up just fine!


Score: 3

3 out of 5 alpacas


Review code provided
About our rating system – *Affiliate link

Toonstruck Review

Toonstruck Boxart

Developer: Burst Studios
Publisher: Virgin Interactive
Platform: PC – DOS, GOG*

Toonstruck is one of those games that, despite being a fan of adventure games, flew totally under my radar until recently. For whatever reason I kept confusing it for the Cool World video game which doesn’t seem too great. In Toonstruck you play as a cartoon animator named Drew Blanc who is just another cog in the machine. He’s been dreaming of creating a new cartoon for years but the powers that be simply want him to produce more of the same.

On the night of a big assignment things get weird – Drew is magically drawn into a TV set which leads directly to the world of cartoons. There he immediately runs into that dream character of his, Flux, and is tasked with saving Cutopia before being allowed back to the human world. As it turns out, you’ll have to collect 12 different mystery items in order to save anyone. Just like any other point and click adventure this involves chatting up locals, solving puzzles, and doing lots of weird stuff.

Toonstruck Featured

In regards to other puzzle games of the time Toonstruck actually starts out quite easily. Puzzles ramp up in difficulty, but not exclusively. Only puzzles related to combining items stumped me thanks to their fairly rare appearance. The most enjoyable aspect is simply wandering around this cartoon realm and seeing the juxtaposition between cuteness and “reality.” Characters in Cutopia are sweet to a fault, but some still manage to make hilariously pointed insults. Despite the necessary cartoony visuals, this is a game meant primarily for teens/adults.

Some of Toonstruck’s jokes don’t work anymore as they might have in the 90s. A few jabs at types of people fell particularly flat, but most of the time I was in awe of how hilarious the game manages to be. Humor is hard in games, especially if you’ve got slapstick cartoon sensibilities in the mix. Even if it were lacking the star power of Christopher Lloyd (and many esteemed voice actors) Toonstruck would still prove a hit.


Score: 4

4 out of 5 alpacas


Review code provided
About our rating system – *Affiliate link