Posts Tagged ‘1995’

Gadget: Invention, Travel & Adventure Review

gadgetboxart

Developer: Synergy Inc.
Publisher: Synergy Interactive Corp.
Platform: PC – Windows 3.1, MacOS; PlayStation 1

Playing obscure video games is one of my favorite past times. As such, I’ve kept Gadget: Invention, Travel & Adventure on my radar for years now. After finally playing, it’s safe to say it wasn’t worth the wait. This adventure game certainly has style, but it’s not backed up by anything else.

Gadget starts off with our protagonist waking up in a hotel room. They pack up their luggage and prepare to check out. A creepy bell boy stops them on their way out – they must speak to someone downstairs, apparently. Heading down the elevator yields another creepy incident with a small child (whose luggage is an exact duplicate of your own). As it turns out, after leaving the elevator, you realize he swapped the cases. Now instead of clothing you’ve got a case with binoculars and inset space for oddly shaped objects.

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For whatever reason, there’s a quest to find a scientist – and only you can do it. As this proceeds, other scientists and shady men give you tips about where to go next. The vast majority of gameplay revolves around traveling along a train route. Most adventure games of the era included many puzzles. There are barely any puzzles in Gadget: Invention, Travel & Adventure. Most of the experience feels incredibly repetitive. Board the train, talk to everyone in the area, and then head to the next stop to do the exact same thing.

It’s a shame that the point and click gameplay is terribly uninspired. It’s clear that the developer had something far grander in mind with the sci-fi and political storyline it tells. Well, it’s hard to know exactly what was meant by everything, as it eschews traditional storytelling for a lot of psychedelic imagery. Mind control and aliens might be involved? One awesome point worth mentioning is the noise-style soundtrack by Koji Ueno. These tracks wouldn’t be out of place in a Silent Hill game!

If there were more focus on providing a slightly more coherent narrative, or more compelling gameplay, I would’ve eaten Gadget: Invention, Travel & Adventure up. As is, though, it’s a superbly weird game that fails to truly engage the audience in its short two hour playtime.


Score: 2

2 out of 5 alpacas


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Immoral Study Scenario 1: Shirakawa Reiko Review

immoralstudy1boxart

Developer: Scoop
Publisher: Himeya Soft
Platform: PC – Windows 95, PC-98

There are all kinds of stories in visual novels. Some are action packed mecha tales while others focus on pure romance. Certain titles include sexual content as part of the story (eroge) and others (nukige) make that their sole aim. Immoral Study Scenario 1: Shirakawa Reiko falls squarely into the nukige camp.

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Construction Bob Escapes from Hell Review

Construction Bob Escapes from Hell Logo

Developer: OSP Enr.
Publisher: OSP Enr.
Platform: PC – Direct

Construction Bob Escapes from Hell is a game that grabbed my attention purely because of the name. How could you not want to play something with a title like this? Jumping right in, I found that the game was not entirely what I expected, but an interesting shareware title from the time period.

Basically, it offers three arcade-like stages which repeat over a series of levels. Levels themselves increase the difficulty each time, meaning that getting all the way to ten is tough. Getting past the thirty stages included with a purchase seems outright impossible.

The first stage is like a vertical Frogger. Mine carts run across a series of tracks above Bob and he must jump safely past them to exit at the top of the screen. Hitting mine carts does not kill Bob, but instead makes him fall down to the lower platform. The lowest one is just a steady stream of lava – and that kills you. Second is a side-scrolling stage where you ride a mine cart across broken tracks. Jump the cart over these gaps or rocks to survive. Finally is a sequence of walking across a bridge without letting (what appears to be) water droplets hit Bob.

Construction Bob Escapes from Hell Featured

After that, the whole thing repeats again just with faster objects and trickier platforms. As you only get three lives to start, it can be tough to progress far. A save/load feature lets you return to the start of a new level at any time. Finally, and most interestingly, a 360 gamepad totally works to control Bob, if you so choose.

Playing Construction Bob Escapes from Hell is an incredibly simple experience. This game is more of an odd footnote of shareware history than a worthwhile waste of time.


Score: 1

1 out of 5 alpacas


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Terror in Christmas Town Review

Terror in Christmas Town Logo

Developer: Michael Zerbo
Publisher: Michael Zerbo
Platform: PC – Direct

Back when DOOM was huge everyone wanted to jump in on the shooter craze. Pie in the Sky was a program which let users create their own 3D FPS titles. One game that utilized this software went by the name of Terror in Christmas Town. As the name implies, it is a shooter but with a Christmas theme.

Although there are elves, seals, and Eskimos dotting the landscape, there are also bunches of mean bears out to get you. How do you stop them? Simply pick up a shotgun or a rocket launcher! Because this is a game based around a holiday, however, using these weapons doesn’t render a big, bloody mess. Instead, the bears turn into smiling snowmen. Your own health is represented by a melting snowman. It’s kind of cute/creepy.

Terror in Christmas Town Featured

The game plays like what you would expect from a DOOM clone, except it has a more robust inventory system. But beyond that, it’s a pretty dull experience. There was no audio in game when I played, although there was an initial sound clip upon loading the game, so I’m not sure what that means. But without any sound at all, the experience is far lonelier. It’s also annoying to not hear bears roar or something to know that one has suddenly snuck up behind you.

Terror in Christmas Town is an interesting effort but there’s not much to it. The Christmas theme at least makes it stand out against other Pie in the Sky-made games, but why play it when you can just grab the genuine artifact?


Score: 1

1 out of 5 alpacas


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The 11th Hour Review

The 11th Hour Boxart

Developer: Trilobyte Games
Publisher: Night Dive Studios – Contact
Platform: PC – Amazon, DotEmu, GamersGate, GOG*, Steam

A few years after The 7th Guest came out, Trilobyte returned with a sequel. In The 11th Hour, 60 years have passed since the murders at Stauf Mansion. So what purpose does anyone have digging around in there “today”? A TV series by the name of Case Unsolved has decided the mansion would make a perfect story for their show, of course! But all the evils of the first game still exist and they ensnare the show’s producer, luring you in to (hopefully) save her before it’s too late.

The more modern telling of The 11th Hour is a boon as it leads to more “natural” acting over the original. Here we’re not simply enjoying the farce but actually getting involved in the narrative (there are still some really, really goofy moments though). Some may still find it pretty hokey, but some of the later reveals actually ensnared me. This is aided by much higher quality video quality as well which looks more like a TV show than a poorly green-screened cast. This was possible because now you rarely see characters interacting in the CG environment, although it still occurs from time to time.

The 11th Hour Featured

Despite the modern setting, The 11th Hour is still a very similar game to its predecessor. That means you’re still going to be maneuvering around via a first person point and click perspective. However, this has been updated with camera motions that make it seem like the player is actually traversing the building, rather than just looking at a series of slideshows. The pre-rendered backdrops also look better with improved textures and lighting. I’m glad that they decided to keep the finger-wagging skeleton hand cursor despite the upgrades.

New puzzle types have also been added. Now there are riddles which hint at items you must find in the house. However, as riddles, they do so in a variety of ways that never explicitly state the object’s name. Some of these riddles are pretty simple but others require serious consideration. Some were fun, and others were very un-fun. Overall, players should be prepared for a lot of anagram-based puzzles. Of course, AI puzzles are also aplenty as well as others. A few are even quite similar to puzzles in The 7th Guest, but easier.

Some of these main puzzles are incredibly difficult though. Unless you’re some sort of puzzle-solving savant, there are likely to be multiple times that giving up will seem like the best course of action. Sure, none of the puzzles are broken, but they sure like to frustrate! Thankfully, there is an option to receive hints as well as skip puzzles entirely like in the original game. The hints/skip are also now accessible from any room via a laptop. It’s convenient but you’ll still miss scenes if you cheat.

The 11th Hour Screenshot

It might seem like an oddball suggestion, but perhaps the best way to play The 11th Hour is with a friend or two. Some of these puzzles and riddles are easy to get stuck in which makes a second mind useful. In either case, if you can’t enjoy the puzzles in some regard then there’s little reason to play since that’s what the whole game is about! By having someone to play the game with it can keep frustrations minimized as well help the experience to be more enjoyable.

The 11th Hour is most definitely an improvement over The 7th Guest. There are now a variety of puzzle types to experience and only a few of them have anything to do with chess pieces! Unlike modern point and click adventures though, Trilobyte did not hold back making creative and confounding riddles and tests of player skill. Those without an appetite for straining their brain over and over again should probably skip past, but puzzle lovers will rightly find a good game here. It might be nearing 20 years old now, but The 11th Hour still packs a riddle-filled punch.


Score: 3.5

3 1/2 out of 5 alpacas


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I Have No Mouth and I Must Scream Review

I Have No Mouth and I Must Scream Boxart

Developer: The Dreamers Guild
Publisher: Cyberdreams
Platform: PC – DOS, GOG*

During most of adventure gaming’s history there were many great titles released. The most popular tended to be from Lucas Arts and Sierra and often were comedic. Those looking for more “adult” fare were left with a much smaller library to choose from. I Have No Mouth and I Must Scream, based on a short story by Harlan Ellison, attempted to push that envelope when it launched in 1995.

The game is certainly strange. It focuses on a supercomputer by the name of AM which grew in power enough to ultimately take over the world. Humanity is all but demolished aside from five different individuals who AM has decided to hold captive for over 100 years. They basically stand as AM’s playthings, and are tortured continuously in the most painful ways specific to their psyches.

As the game begins, you are tasked with playing a new “game” that AM has come up with. One by one, each of the five must enter into a simulated world which has to do with their lives. There they must relieve past nightmares and overcome them. While some characters perpetrated great evils upon the world, others were victims. In particular, the story of Ellen was especially worrisome due to the triggers it may set off in some people.

I Have No Mouth and I Must Scream Featured

It doesn’t appear that I Have No Mouth and I Must Scream commits any of the cardinal sins of adventure gaming but there are still some niggling issues. One is based around the control scheme which has players first select an action (look, use, talk, etc) and then click on an object. On a few occasions, there were times when an item had to be used in a way atypical from the rest. This was confusing and led to a lot of backtracking at times only to realize the simple error. Also, it feels a bit cumbersome to have to reach down to the functions and click them every time, but that’s thanks to changes in modern adventure games.

With those issues considered, it still isn’t a bad game. AM is one spiteful, cruel machine but it also has a weird sense of humor. The characters also stand as interesting when you uncover their lives through play. Backdrops, too, are incredibly well done. Adding in the voice acting, I Have No Mouth and I Must Scream is a really impressive adventure game overall which helps it overcome aged gameplay mechanics.


Score: 3.5

3 1/2 out of 5 alpacas


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