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Neighbor Review

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Developer: OTUSUN LAND
Publisher: OTUSUN LAND
Platform: PC – Steam

Despite being a pretty longtime visual novel fan, the Neighbor remake was a surprise to me – I’d never even heard of the original! Players enter the story alongside protagonist Yuuki Kae as she moves into a new apartment. Unfortunately, the place is clearly horribly haunted.

The haunted nature of the apartment is incredibly apparent right from the get go. There are entities banging on the walls at all hours, hand prints that suddenly appear on glass, and far worse. Yuuki can’t deal with it and ends up rooming with a college student in the same building. The two of them end up working to unravel the mystery behind the haunted apartment.

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It’s a surprisingly effective horror story, with excellent sound to go along with it. The scares won’t make you jump out of your seat – instead they’ll creep into your mind late at night. Neighbor is more akin to a creepy but safe campfire tale. Don’t expect to spend too much time playing, though. The whole thing took me just under three hours to complete. As a kinetic novel, there are no choices or multiple endings to explore.

Though the game might not be long, it’s still a fun little jaunt through a scary story. It’s especially refreshing to see Yuuki as a protagonist because she’s an adult in her 30s rather than a high schooler. Check out Neighbor if you’re looking to curl up with a spooky visual novel for a few hours.


Score: 4

4 out of 5 alpacas


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Sisterly Bliss Review

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Developer: eyephon
Publisher: MangaGamer
Platform: PC

I didn’t go into Sisterly Bliss expecting anything special. It looked like yet another short, frivolous yuri nukige. As it turns out, there’s more lurking beyond the sweet exterior. In some sense it might not even be fair to classify the title as nukige. There is a real attempt to bring life to the characters alongside a decent storyline over the course of approximately four hours.

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White Noise 2 Review

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Developer: Milkstone Studios
Publisher: Milkstone Studios
Platform: PC – Windows/Mac/Linux

When thinking of the worst co-op games I’ve ever played, White Noise Online comes to mind. Even so, White Noise 2 intrigued me. Would it be better after the developers refined their skills? The tweaked gameplay and inclusion of more characters is a step in the right direction. Unfortunately, there’s much more about the game which remains unenjoyable.

Mainly, it still isn’t any fun. In fact, it feels way more difficult in this iteration then ever before. Players hop into the shoes of either human characters or a single monster which stalks them all. For the “hero” characters, you’ll end up playing something very reminiscent of Slender: The 8 Pages. The goal is to collect radios hidden throughout the map and then conquer the monster by destroying their totems.

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The problem is the maps are huge and enemies are quite overpowered. Initially, the monster only has access to basic moves. As the gameplay progresses they gain access to much better – and often unfair – tactical skills. Humans certainly can’t fight back. It’s especially glaring on tightly packed levels such as a hospital with tiny hallways. There’s little chance of running away for too long if a monster catches you in such cramped quarters.

Difficult gameplay is certainly fun for some. White Noise 2 is super highly rated on Steam. However, with a two player team and no memorization of the map, it’s just awful. My friend and I effectively ran around in circles on certain maps due to everything looking so similar. Maps like the carnival are better due to featuring set pieces (various rides). The game looks better, features more items, and has a good sense of humor, but it’s just not any fun to play for a novice.


Score: 1

1 out of 5 alpacas


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Gadget: Invention, Travel & Adventure Review

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Developer: Synergy Inc.
Publisher: Synergy Interactive Corp.
Platform: PC – Windows 3.1, MacOS; PlayStation 1

Playing obscure video games is one of my favorite past times. As such, I’ve kept Gadget: Invention, Travel & Adventure on my radar for years now. After finally playing, it’s safe to say it wasn’t worth the wait. This adventure game certainly has style, but it’s not backed up by anything else.

Gadget starts off with our protagonist waking up in a hotel room. They pack up their luggage and prepare to check out. A creepy bell boy stops them on their way out – they must speak to someone downstairs, apparently. Heading down the elevator yields another creepy incident with a small child (whose luggage is an exact duplicate of your own). As it turns out, after leaving the elevator, you realize he swapped the cases. Now instead of clothing you’ve got a case with binoculars and inset space for oddly shaped objects.

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For whatever reason, there’s a quest to find a scientist – and only you can do it. As this proceeds, other scientists and shady men give you tips about where to go next. The vast majority of gameplay revolves around traveling along a train route. Most adventure games of the era included many puzzles. There are barely any puzzles in Gadget: Invention, Travel & Adventure. Most of the experience feels incredibly repetitive. Board the train, talk to everyone in the area, and then head to the next stop to do the exact same thing.

It’s a shame that the point and click gameplay is terribly uninspired. It’s clear that the developer had something far grander in mind with the sci-fi and political storyline it tells. Well, it’s hard to know exactly what was meant by everything, as it eschews traditional storytelling for a lot of psychedelic imagery. Mind control and aliens might be involved? One awesome point worth mentioning is the noise-style soundtrack by Koji Ueno. These tracks wouldn’t be out of place in a Silent Hill game!

If there were more focus on providing a slightly more coherent narrative, or more compelling gameplay, I would’ve eaten Gadget: Invention, Travel & Adventure up. As is, though, it’s a superbly weird game that fails to truly engage the audience in its short two hour playtime.


Score: 2

2 out of 5 alpacas


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Goosebumps: Escape from Horrorland Review

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Developer: DreamWorks Interactive
Publisher: DreamWorks Interactive, Microsoft
Platform: PC

What do you get when you mix R.L. Stine’s Goosebumps novels with an adventure game? Perhaps surprisingly, you end up with an entertaining experience. Goosebumps: Escape from Horrorland takes players to the Horrorland amusement park where they must find their friends and parents and try to escape.

The theme park features multiple themed areas, such as an Egyptian pyramid and vampiric town. As per adventure norms, most areas remain blocked off until you solve a certain puzzle. Puzzles are simple in nature and shouldn’t take too long to solve – unless you’re really having a tough time to understand one.

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Goosebumps: Escape from Horrorland features 3D rendered backdrops alongside FMV sprites and video sequences. This is fantastic and fits right in with the Goosebumps TV show in terms of acting. The best thing about the game is it features Jeff Goldblum as a campy vampire. It’s a shame he didn’t get more screen time!

Simplistic gameplay and puzzles means it should only take one to three hours to complete the game. There are two endings – one good and one not so good. Even if you fail the final puzzle, you might still get the good ending. Goosebumps: Escape from Horrorland provides a silly, short romp through an off-kilter theme park that you won’t soon forget.


 

Score: 4

4 out of 5 alpacas


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Your Dry Delight Review

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Developer: Argent Games
Publisher: Argent Games
Platform: PC – Windows/Mac/Linux

Why are there so few video games set in 1920’s America? It’s such a storied, unique time. Your Dry Delight brings players right into the era of Prohibition. In particular, the visual novel centers on two detectives trying to take down bootlegging operations in Chicago.

Detective Richter only needs to visit his first speakeasy to meet with an incredibly handsome, enigmatic mob boss named Meyer. From there the story proceeds into a brief, dramatic romance between them. Alternately, the other path lets players finally become closer to their boss at the bureau.

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There are only two paths in Your Dry Delight based on a small handful of dialogue choices. Interestingly, after forking, the two converge back into a single ending. It’s a cute ending – and one that fits with the history of Prohibition. The game’s quite short, though. Expect to spend an hour and a half with it at most.

I would’ve liked to see more in Your Dry Delight. There’s not enough time to learn about the characters. They’re also not super stressed about shielding their sexuality, which seems inaccurate to the time. With all that said, Argent Games released the title for free, so there’s only so much room for complaints.


Score: 3

3 out of 5 alpacas


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9: The Last Resort Review

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Developer: Tribeca Interactive
Publisher: GT Interactive
Platform: PC – Windows 3.1, 95, Mac OS

For every Myst, there are at least twenty forgotten point and click adventure games. 9: The Last Resort had everything going for it in 1996. It was the first game developed by Tribeca Interactive and produced by Robert DeNiro. Alongside stunning visuals was even more star power with Aerosmith (Steven Tyler and Joe Perry), James Belushi and even Cher lending their voices to the game.

Unfortunately, adventure gaming fans have the uncanny ability to smell a stinker when they see it. 9: The Last Resort drops players off at “The Last Resort.” Apparently your uncle devised a retreat for artists to go and get their creativity back. However, weird undulating shrimp aliens came and destroyed the Muse Machine, rending the resort useless. You must rebuild the Muse Machine, solving copious puzzles along the way.

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This title definitely looks great. Artist Mark Ryden provided a distinct visual aesthetic (as well as framing his paintings throughout the resort). Most puzzles don’t feature this level of artistry. Expect a lot of routine music-based memory matching puzzles that quickly wear out their welcome. No puzzles generally prove too obscure to require a walkthrough.

There’s also the matter of a pipe organ which plays a massive piece in multiple puzzles. Historically, people look upon the organ and its cryptography-style puzzles annoying. I actually enjoyed deciphering them – except for the point at which my game became locked in an un-finishable state. Beware: Absolutely do not use the coins to talk to Isadora (Cher) until you’re ready to play all songs.

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There are just too many annoying moments in 9: The Last Resort to recommend it. For example, a shooting sequence occurs late into the game. The whole thing drags on way too long and is pretty tough to win. The game is humorous at times, but mostly meandering. If you’ve never played 9: The Last Resort before, feel secure in your decision to continue avoiding it.


Score: 2

2 out of 5 alpacas


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Immoral Study Scenario 1: Shirakawa Reiko Review

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Developer: Scoop
Publisher: Himeya Soft
Platform: PC – Windows 95, PC-98

There are all kinds of stories in visual novels. Some are action packed mecha tales while others focus on pure romance. Certain titles include sexual content as part of the story (eroge) and others (nukige) make that their sole aim. Immoral Study Scenario 1: Shirakawa Reiko falls squarely into the nukige camp.

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Pro Lesring: Ring Out!! Review

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Developer: ZyX
Publisher: Otaku Publishing, Ltd.
Platform: PC – Windows 95

It’s pretty easy for English-speaking gamers to access visual novels these days via official translations, original English titles, and fan translations. Back in the 90s, your options were much more limited. European publisher Otaku Publishing, Ltd. released a handful of games before their piracy-based demise at the turn of the new century. They brought out Pro Lesring: Ring Out!! in 1997 for Windows PCs.

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$1 Ride Review

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Developer: BeHappy Studios
Publisher: Back To Basics Gaming
Platform: PC – Steam

There was once a time before Steam Greenlight and Steam Direct. Back then, getting your game on Steam was a real achievement based on Valve deeming your game worth being on the store (yes, somehow Bad Rats was “good enough”, but that’s beside the point). $1 Ride, shown on promotional materials incorrectly as 1$ Ride, comes from an era where Greenlight was a pretty safe ticket to publication on Steam – and it shows.

$1 Ride is incredibly simple. It’s a 2D vertically scrolling arcade-style game where your goal is to never let the space ship stop moving. This is accomplished by hitting boost icons when passing through a strip of various icons. Other icons include mud that slows you down, rockets that automatically fire if there are any in your possession, and some health.

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As the ship goes faster and faster, the camera zooms out further and the strips of icons grow wider. The hardest part is that it takes a lot of skill to ever be able to collect multiple icons at once. Ever choosing something like the health means you’re giving up on another speed boost. Without speed, the game ends, so it’s best to always try to hit the speed boosts.

That’s all there is to it. After unlocking some in-game achievements, another ship becomes available. There is an in-game leaderboard. None of this correlates to Steam achievements or leaderboards. $1 Ride also grows stale quickly due to the slightly entertaining concept being marred by less than stellar execution. At least the name is fairly accurate as the game only costs $0.99, and is often discounted further.


Score: 1

1 out of 5 alpacas


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